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Gameboy5
November 3rd, 2005, 16:13
I have Photoshop, but I need help how to make my High-resolution textures to look good.

It got like this with one texture:
http://i9.photobucket.com/albums/a64/Ludvig11/Other/GOLDENEYE-31.png

Anchel
November 3rd, 2005, 17:12
Rule number one: Practice makes perfection
Besides that, I haven't tried any retexturing yet, but I think you need to use a higher resolution in your textures

Mollymutt
November 3rd, 2005, 17:41
For the wood texture, you need to make the right and left sides match up, so it looks seamless when it's ingame. I would put a black outline around the whole thing to make it look like different boards.

Kerber2k
November 3rd, 2005, 21:39
I found a easy way to make a realistic wood is render clouds then render fibers....use gradient map to mess with colors or hues and saturations for tweaking.

Vanit
November 4th, 2005, 03:22
Actually, I found a clever way to make a wood effect. I'm not at home right now so I'm using an image I took from my Goemon thread as example. See the wood effect as the background of the interface at the bottom? I made that by just making a dark brown layer take up the whole area. Then on the layer above that I scribbled a lot of random orange lines (horizontally). Then I used a motion blur horizontally to spread them out. And after that I used the burn and dodge effects to add the shadows. Clever ey? :)

El Kameleon
November 4th, 2005, 04:20
looking good, i love goemon, but this wasnt my favorite game, i like mystical ninja better, but may i ask what type of look are you going for? there seems to be 3 different looks people go for, realistic, restoration, and cel shaded.

mongo51983
November 4th, 2005, 05:03
I know photoshop has a plugin to make wood. It's called Eye Candy.

Googol
November 4th, 2005, 07:04
The problem seems to be that he's keeping it at the original 1x resolution. You need to resize it to be 2x,3x or 4x for it to be at a higher resolution. If you're sure that you have done that, try using a bit of motion blur (just a bit), or just use smaller lines.

KMan
November 4th, 2005, 19:34
Photoshop filters are the devil!! How about using some actual photos of wood, and combining them in different ways to make wood? It definitly makes the wood look more like wood, no?

cloudscapes
November 4th, 2005, 20:28
If you can paint/draw at least a bit, yo ucan learn to use the smudge tool to yoru advantage.

I do this a lot:

1. Scale the texture tiems two or four with nearest neighbor filtering.
2. Apply the median filter to it.
3. Use the smudge tool to literally smear and fingerpaint (although I dont use the actual "fingerpaint" option) the basic shapes and details of the texture.
4. Use dodge and burn to add subtle shadows and highlites.

A graphics tablet REALLY helps, I'd say it's almost essential for good organic work.

Vanit
November 4th, 2005, 23:27
If I want to improve the res of an image I use it as a referrence and on another few layers above it I redraw it while making improvements.

As I said in another thread, any graphics artist worth their beans uses photoshop :).

El Kameleon
November 5th, 2005, 00:15
hey, i'm worth my beans, yay! photoshop is the ****nit

Frostbitex12
November 5th, 2005, 04:30
i usally resize it to 128x128 (i've only used 64 and lower res textures thps2 =p)
in photoshop copy it make the copy grey and apply a dudv map add some after effects
and
http://img483.imageshack.us/img483/2638/compare4qr.png
doesn't look that good but it does in game though cant get any ingame shots yet my video settings messed up on reboot =\

btw: can n64 emu handle bumpmapping (if it is ever an option =\)?

MuhMuh
November 5th, 2005, 11:24
I often make photos of things, and make seamless textures out of it.

Vanit
November 5th, 2005, 12:10
Aye, sometimes for textures like grass I just google it and then take samples from photos.

Gameboy5
January 12th, 2006, 17:44
(im sorry for I haven't replied in a very long time..)

Thanks all, but unfortunatly.. my comp is to slow for playing GE with Rice's plugin without to much lag..

HiReZ92
June 2nd, 2006, 17:39
After you make the texture and put it in the hi res folder, do you name it after the file you want to replace in the dumped texture folder? And does your new texture have to be identical to the original texture?