View Full Version : Bouquets, not brickbats!
sultanoswing
May 11th, 2005, 16:37
Wow!
Due partly to new hardware (AMD 64 3000+, GF 6600GT), but mostly due to diligent plugin developers and PJ64 1.6, I can now play my two favourite games better than on my original N64!!
Zelda: OoT - perfect with Jabo D3D8, standard settings (+2xSal textures, 16xaniso, 8x antialiasing, 1024x960). Audio, no crackles. Mint.
Conker's BFD - perfect (incl. pause screen) using Glide64 ME SP8 (+SxSal)
Beautiful!
:icecream:
SoS
Smiff
May 11th, 2005, 20:01
well, glad to hear someone's happy. although, subscreen aside, are you sure you're getting better image quality in CBFD than Jabo's?
i did have to try that wrapper, it seems very well made, thanks :)
ScottJC
May 12th, 2005, 00:35
You don't get shadows from Conker in that version of glide i believe, so Jabo's is the obvious choice.
sultanoswing
May 12th, 2005, 13:16
Tres happy!
A minor compromise is indeed no shadow in CBFD - although - I can't remember - which plugin allows the flashing lights in the Night Club? IMHO, the image quality is excellent using either Jabo's or GlideME, so it's just a quation of whether you want subscreen (and ? lights) or shadow. I like subscreen personally :)
SoS
Smiff
May 12th, 2005, 18:04
Jabo's has dynamic lighting in 1.6. this also does for things like the underground flame effects (light bouncing around) in ZeldaMM. it's all pretty l337.
i personally think the in game quality is more important than the pause menu, but i understand why it bothers people.. you are likely to lose some texture alignment accuracy through a glide wrapper, i noticed that straight away with Glide64+wrapper in CBFD intro.
but yeah this is minor, if you're happy you're happy.
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