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TallgeeseIII
March 18th, 2005, 18:51
i've tried every filter but kept interlace on none, and the game still isn't using the new textures, they're _all and _rgb files. any help would be appreciated.

optimus$prime
March 18th, 2005, 19:26
i've tried every filter but kept interlace on none, and the game still isn't using the new textures, they're _all and _rgb files. any help would be appreciated.


hmmm; after improving safe them as png 24 or 32bit. that's it
i never used any filters...
remember when changing the size you have to stay at original aspect ratio (32x16 ->4 times the original size = 128x64)

good luck

TallgeeseIII
March 18th, 2005, 19:41
uhm, it doesn't give me the option to save it by bit type... it gives me this after i click save as, i'm using photoshop 7.0 with no patches.

optimus$prime
March 18th, 2005, 19:50
uhm, it doesn't give me the option to save it by bit type... it gives me this after i click save as, i'm using photoshop 7.0 with no patches.


i use photoshop 8 but there shouldn't be much difference.
i would choose none to both options

if it doesn't work then try the "save for web" and select png

TallgeeseIII
March 18th, 2005, 20:01
*sigh* no luck yet, i also tried paint shop pro 7 and it can't even save png's with alpha channels so that was no good. i have the gimp on my linux partition but i'd rather not use that yet... is there anything else that could be wrong...

_pm_
March 18th, 2005, 21:30
...i also tried paint shop pro 7 and it can't even save png's with alpha channels so that was no good...
PSP7 doesn't save PNGs with alpha channels properly (or maybe it doesn't support them). However, PSP8 and above should work fine with them.

TallgeeseIII
March 18th, 2005, 22:53
ok, i've tried the gimp, that didn't work, i've tried saving as a bitmap, and that didn't work, and this can load outside textures because it is loading the texture pack i downloaded, and no, there aren't any duplicates of this texture, i don't know what else to do!

Federelli
March 19th, 2005, 05:45
What i'd do in your case is load a 24/32bit PNG, then delete whatever was in it, then add waht i want, then save it.
And there you've got a working png.