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Milo-
August 11th, 2006, 04:08
Nah, is ok,someone just gave it to me, thanks anyway ;)

DDRPIP
August 11th, 2006, 04:10
np man

decription
August 14th, 2006, 19:49
Can someone please post it or tell me where to find it? Thanks

Clements
August 14th, 2006, 19:53
The ini file? Get it from the link below, and use it in conjunction with the plugin from this thread.

http://www.emutalk.net/showthread.php?t=26229

decription
August 16th, 2006, 06:33
The OpenGL mode doesn't work on my machine, it runs the game but all i get is audio, controller input works just i have a black screen almost as if ever thing is working except video. But I don't think it an OpenGL issue as glN64 works, though not perfectly. Is this a driver issue?

I have a 2.0 ghz AMD turion 64, 1gig ram, and an ATI Radeon Xpress 200M with 128 MB

EDIT: downloaded latest catalyst and OpenGL works :D

Kikoshi
August 16th, 2006, 09:55
hehe nvm xP I fdound out where to place the textures, by Dumping them and changing the folder to place it where the plugin was XP Thanky ou and awesome Textures!

Iconoclast
October 1st, 2006, 20:00
I was beginning to wonder if this plugin came with an INI configuration file until I checked Clements' post.

I have two things I want to say about this beta version:

First of all, there are some tooltip errors. When you hover your mouse over the Accurate Texture Mapping option in the Game Default Options tab, the tooltip for the Force Buffer Clear option comes up. ??? Same problem with the Load hi-res textures if available option on the Texture Filters tab. Also same issue with the following options on the Current Game Options tab:

Fine Texture Mapping
MAYBE Disable Big Textures (I don't know what Enable BG Primative means, but it says you're supposed to DISABLE this option for Zelda MM when you're really supposed to enable it.)
And the TMEM Emulation, Alternative Texture Size Calculation, and Enable Texture LOD options don't have tooltips.BTW, I've been messing with all 25 or so of those options with many games, and that one Enable Texture LOD option, whether enabled or disabled, has never made a difference in the game I would be configuring...what does this option do?

The second thing I want to talk about is the INI configuration file. I think I have improvements to this INI file. I have downloaded all the N64 ROMs from # to B so far and configured Rice's Video Plugin for each and every one of them, looking for errors and ######## around with 25 options, and I think there could be some corrections to this INI configuration file. The AIDYN_CHRONICLES entry, for example, has no settings whatsoever, while I found that by using these INI settings for this game,

{4f5aa9e623ead2ba-45}
Name=AIDYN_CHRONICLES
NormalAlphaBlender=1
NormalColorCombiner=1
ForceScreenClear=1

I was able to fix several issues (the sky and some alpha issues). And in Bomberman 64, I found that these were the best settings:

{1ed568f51eba497e-45}
Name=BOMBERMAN64U
AccurateTextureMapping=1
NormalAlphaBlender=2
NormalColorCombiner=1
PrimaryDepthHack
FrameBufferEmulation=2

Turning off Accurate Texture Mapping makes some very rough improvement in some graphics in the game. I can't remember why I turned on NormalAlphaBlender, but I remember it fixed something...like the smoke coming out of Red Mountain, or something. I turned off the Normal Color Combiner because, though the default option is already off, I forced it to the off option just in case, as it does make the graphics worse. Primary Depth Hack doesn't affect the game at all except for those couple of glitchy white flashes you get in the Bomberman 64 intro when you see him walking in White Glacier world. Lastly, since there is no lossless way to enable Framebuffer emulation, I set it to Hide Framebuffer Effects (=2) to slightly speed up emulation during the parts of the game where it tries and fails to emulate the framebuffer effect so it'll ignore it rather than try to process it (something like that).

Simply put, I think that I have better INI configuration data for N64 games beginning with # to B (haven't configured past Bust-A-Move '99). So, I think if we worked on improving the INI file, we could still work on configuring the plugin.

I also see that some of Rice's configuration for some games are more advanced than mine, as well, since there are some things I missed. One of those games is Banjo-Kazooie.

His configuration:

{0693bfa4d1df0cbf-45}
Name=Banjo-Kazooie
FrameBufferEmulation=8
RenderToTexture=4
ScreenUpdateSetting=4

My configuration:

{0693bfa4d1df0cbf-45}
Name=Banjo-Kazooie
NormalColorCombiner=1
FrameBufferEmulation=8
RenderToTexture=4

I don't know what that ScreenUpdateSetting thing does, but I turned off NormalColorCombiner (again, this is usually unnecessary since 'off' is the default setting UNLESS the user changes it on the Default Game Options tab for some reason, so just in case, that's why I do that) as well. For the most part, his looks like an improvement over mine.

So, I think we should somehow combine our ideas to improve the INI configuration file, because that would be improving the plugin. Is that OK, or am I talking too much and being too picky?

mudlord
October 4th, 2006, 12:51
OK,

for the people who do have VC2005, here's a source code patch to fix those tooltips. (I don't have it, so I can't just compile a plugin with the updated things)

As for the framebuffer problems, there IS ways to losslessly render framebuffer effects, its just they are not implemented in the plugin, yet....

Mollymutt
November 11th, 2006, 08:24
Hello, I haven't messed around with texturing in a while because I'm waiting for the new plugin to be realesed. BUt with Mdtauk starting up his new Zelda pack, I was going to jump in again. The problem is, all I get with any game ia a black screen. I didn't change any settings, and even reinstalled, but no luck. whats up?

2wise
November 13th, 2006, 20:46
you guys, what about texturing no mercy???

Agozer
November 13th, 2006, 21:01
you guys, what about texturing no mercy???
What prevents you from texturing No Mercy?

mkanet
November 28th, 2006, 18:52
Pardon the newbie question. I have a very fast PC and graphics card. I would like to know what are the highest quality (reasonable) settings which work correctly.

I tried my best to guess what settings to use (see attached pic). I also set:

Depth Buffer Type: 32 bit signed

EDIT: I just noticed that I might have the wrong forum thread. (However, I am using the latest rice beta and respective options)

Thanks in advance!
-Michael

A.I.
December 21st, 2006, 13:47
Recently I've been experiencing constant freezing when I've exited (or re-entered) from full screen. I never used to get this problem with Rice beta 10 before and now I cant play my favourite games with the high texture packs in full screen or else my computer usually crashes. :(

Is it my system? Has anybody else experienced this and do they know a fix? I would really appreciate it if somebody could help me. 90% of the games I play use Rice Beta 10! :down:

Edit: If I had any money I would pay the person who fixes it but cos I don't have pay pal and realistically it's not feasible, I will instead be your friend for life! Least I can do! ;)

Edit 2: Why is the Rice beta 10 project dead? I know PJ 1.7 is around the corner (a very big corner!) and it will offer (i think) jabo hi res texture plugin but that will be ages yet and I dont wanna wait that long and not all of us have 1.7 beta which offers more stability. I know Rice has a life but so do me and my games ARE my life (at least atm until i get a job and get a life) so why cant someone continue to finish revision, fix the last bugs? :(

Agozer
December 21st, 2006, 14:20
IIRC, Rice has stopped working on the plugin and released the sourcecode to the wild.

A.I.
December 21st, 2006, 23:55
O.K. You know the old saying: if you want something done you usually have to do it youself?

Well, after wasting 2 days of my valuable (lol) time testing I finally stumbled upon a very simple yet inexplicable solution to my problem which leads me to believe that either there is a bug in Rice beta 10 or my system is simply screwy.

In General Options I reset the full screen refresh rate to 85hz (I dont think it really matters what value you set because it automatically resets itself back to 60hz!) and it instantly fixed the freezing! Fortunately you only need to do this once.

I only tested this with (U) ROMs and not with (E) ROMs so I'm not sure if this problem only occurs with 60hz ROMS. Is the default value 50hz? If so that might explain this glitch.

mudlord
February 1st, 2007, 04:29
Pardon the newbie question. I have a very fast PC and graphics card. I would like to know what are the highest quality (reasonable) settings which work correctly.

if you have a strong graphics card, the best options are:

Render Engine: DirectX
Enable SSE
Enable Fog
DirectX Combiner Type: Pixel Shader
Swap Effect: Flip
Force Software Vertex Clipper
Anisotropic filtering on its highest
FSAA on its highest (bear in mind framebuffer effects won't work with this on)
Texture Enhancement: HQ2X or HQ4X

Why is the Rice beta 10 project dead? I know PJ 1.7 is around the corner (a very big corner!) and it will offer (i think) jabo hi res texture plugin but that will be ages yet and I dont wanna wait that long and not all of us have 1.7 beta which offers more stability. I know Rice has a life but so do me and my games ARE my life (at least atm until i get a job and get a life) so why cant someone continue to finish revision, fix the last bugs?

Dead? Hardly...and FYI, some people are working to fix those last bugs. I know I fixed several flaws with the GUI, and now BMGLib.dll is not needed anymore...I also wrote up a basic manual to the plugin too...

.K. You know the old saying: if you want something done you usually have to do it youself?

Well, after wasting 2 days of my valuable (lol) time testing I finally stumbled upon a very simple yet inexplicable solution to my problem which leads me to believe that either there is a bug in Rice beta 10 or my system is simply screwy.

In General Options I reset the full screen refresh rate to 85hz (I dont think it really matters what value you set because it automatically resets itself back to 60hz!) and it instantly fixed the freezing! Fortunately you only need to do this once.


Sounds like another GUI glitch, how did you reproduce the bug?

Devarius
February 18th, 2007, 17:44
What are the lowest quality working settings? My games run smoothly without hires textures, but there is an unplayable amount of lag with hires textures. The games end up freezing. I think my computer should be able to handle this, but the results show otherwise.

GFX: ATI Radieon 9200
OS: Windows XP Home Edition
Intel Pentium 4 Processor
512 MB RAM

Thanks

mudlord
February 21st, 2007, 08:17
Lowest quality.....hmmm.....

Well, you could try using:

Render Engine: DirectX OR OpenGL
Enable SSE
Enable Fog
DirectX Combiner Type: To Fit Your Video Card
Screen resolution: something low...
FSAA: Off
Framebuffer : Off
Render-to-texture: Off
Force Normal Blender

or smth liek that....I might add a FAQ to my docs though....

A.I.
February 21st, 2007, 08:56
Dead? Hardly...and FYI, some people are working to fix those last bugs. I know I fixed several flaws with the GUI, and now BMGLib.dll is not needed anymore...I also wrote up a basic manual to the plugin too...

Sounds like another GUI glitch, how did you reproduce the bug?

lol, I forgot about posting in this thread. It seems like a world away. Last year, I changed the resolution to 1280 x 720 and haven't had a problem since. It seems 1280 x 1024 was causing me grief, big time.

Devarius
February 21st, 2007, 13:18
Yeah, I tried the settings- didn't work much. FPS lowered from about 11 to 0 from startup to title.

JaidenUchiha
February 21st, 2007, 16:32
I signed up for emutalk and WAITED ALL DAY yesterday, and while I was waiting to get registered so I could ask for help, I fixed my GFX Problem, and now Im having an even WORSE problem. I got the great graphics from that texture pack, and now I HAVE A CONSTANT LAG! It keeps slowing down to like 20fps when I play and its really frustrating. Is there anyone who is willing to help?

Thanks. -Jaiden

Agozer
February 21st, 2007, 19:26
...

You don't even mention the settings you use nor your computer specs.

Devarius
February 23rd, 2007, 04:15
Is there anything else I can do? Is my computer simply not built to handle it?

mudlord
February 23rd, 2007, 05:17
Your video card should be able to handle it fine....

you might want to try messing with combiner settings and try turning off "force software t and l" in the DX configin the plugin...

IronGland
March 5th, 2007, 03:11
Hi. I'm sorry to be a pain. But how do I get the Rice Video plugin to work. I'm using the debug plugin but i'm not sure how to correctly dump textures. If someone can help me out with this that would be great. Thank you.

Cyberman
March 5th, 2007, 06:35
Hi. I'm sorry to be a pain. But how do I get the Rice Video plugin to work. I'm using the debug plugin but i'm not sure how to correctly dump textures. If someone can help me out with this that would be great. Thank you.Try reading the first few pages firstly. Secondly I suggest not using the debugging plugin (really). There is a more up to date one as well, look in the plugin forum and there's a sticky in there that has it. Just use the normal one NOT the beta (beta== buggy :D ).
To answer your questions. Turn ON advanced settings in the graphics setting tab (IE after setting your plugin configure your graphics plugin be sure ADVANCED settings is checked then press APPLY) look at the pages carefully you'll see a little check box that says (on the texture tab) Dump Textures. Check that Press OK then run your game. Should start dumping them under the ROM name in a directory called textures in the plugins directory.

Cyb

Vorpal86
March 19th, 2007, 21:41
I have setup the rice pligin to dump textures in the texture tab. I'm using Project64 1.6 and the plugin doesnt dump any textures. Is there some games that the plugin want dump?

I'll try 1964 as well.

Thanks for any help.

Max of S2D
April 23rd, 2007, 16:10
Umm... that would be for recording movies with ZD Soft Game Recorder with your video plugin. It crashes if i use the DirectX render engine, but it doesn't crash with OpenGL... hmm...

zaczac
June 1st, 2007, 15:12
Could someone please help me?
Im trying to re-texture samus' gun with a different colour (for now)
The original dumped file is
"SMASH BROTHERS#48254E23#2#0_ci.bmp"
http://img.photobucket.com/albums/v434/zac/SMASHBROTHERS48254E2320_ci.jpg

The new File i have edited is called the exact same thing and placed in
"E:\Program Files\Copy of Project64 1.6\Plugin\hires_texture\SMASH BROTHERS"
http://img.photobucket.com/albums/v434/zac/newgun.jpg

All options are set up correctly to load the new textures. The new texture is placed in the folder and the emulator wont load it ug at all.
Is there something i need to change because i modified the colours? If so could someone explain how? And also. If i wanted to change the size of the texture, would i have to add anything onto the end of the filename?

Thanks

klasa
June 1st, 2007, 19:13
You shouldn't use BMP files, only use the PNG files. You should try to retexture the same file in the ci_by_png folder (the bmp files are supposed to have a certain color pallete). The same thing also counts for every other file you'd like to retexture, use only the ci_by_png and the png_all folders.
Hope I could've helped you...

Psythik
August 21st, 2007, 02:22
Maybe this question has been asked before, but I've done quite a bit of searching to no avail:

Whenever I use this plugin in OoT, the textures distort horribly whenever link moves around (I haven't tested to see if this problem occurs in other games yet). They sorta inflate/bubble, and move all over the place. The strange things are 1. this has only started happening recently (so I'm guessing that I changed a wrong setting), and 2. it doesn't happen when I use Jabo's DX8 plugin.

Now I could just stick with Jabo's plugin, but I want to take advantage of high-res texture packs.

Is there any way to reset Rice's plugin to default settings, to see if something I've changed is the culprit? I've deleted and re-downloaded RiceVideo.dll, RiceVideoDBG.dll, and RiceVideo6.1.0.ini, but that didn't reset anything...

Help is greatly appreciated.

mudlord
August 21st, 2007, 02:35
This should do exactly what you want to do (https://files.bountysource.com/file/download/730/mudregkeynuker.exe)

Psythik
August 21st, 2007, 02:46
w00t! That fixed my problem!

You're my hero, mudlord. :D

mudlord
August 21st, 2007, 03:07
w00t! That fixed my problem!

You're my hero, mudlord.

Hhehhe. glad to be of help. Your problem was one of the main reasons why I coded that app in the 1st place.

Psythik
August 22nd, 2007, 01:49
By the way, I figured out what my problem was. I had turned off "Force Software Transform & Lighting" because the tooltip describes that having it disabled uses less CPU and only newer graphics cards need it enabled. My graphics card is ancient so I figured I should have it turned off. Obviously I was wrong.

sonictails1189
September 11th, 2007, 20:00
I have a problem. I've downloaded both BMGlib.rar and RiceVideo6.1.1beta10.rar files and extracted them both to my PJ64's "Plugins" folder. However, when I go into the settings menu on PJ64, I get 2 error messages:

"This application has failed to start because bmglib.dll was not found. Re-installing the application may fix this problem."

and then when I click OK:

"Failed to load plugin: C:\Program Files\Project64 1.6\Plugin\RiceVideo.dll".

Then it gives me the same two error messages again, this time for RiceVideoDBG.dll.

Can someone help me?

Driscol
September 12th, 2007, 09:10
BMGlib.dll goes in C:\Program Files\Project64 1.6. lol

sonictails1189
September 12th, 2007, 17:32
<looks sheepish> Wow, such a simple mistake. Thanks for your help though, it's working now.

Driscol
September 13th, 2007, 12:30
anytime.

NeoNightmareX
September 23rd, 2007, 22:58
Hey, I'm new to this, but I tried running Rice's plugin on OOT and I'm using Kman's Hires texture pack, however whenever I try to run Zelda, the menus, etc end up like this: http://img219.imageshack.us/img219/3139/untitled76ly2.png

I'm using Project 64 with the rom Legend of Zelda, The - Ocarina of Time (U) (V1.2) [!]

Also, Navi is black, not that there's nothing wrong with that (Seinfeld reference)

Any and all help is appreciated, thanks.

CrashDance22
October 4th, 2007, 00:12
Is there an option to dump all the textures from the ROM, and not just the ones that are loaded? I need to get some original Rayman textures from Rayman 2, trouble is I have to do about 20 minutes worth of hard boss fighting to get to the part where you can play a secret level as the original Rayman.

Cyberman
October 4th, 2007, 01:56
No, not unless you hack the ROM. You must play through the game to dump the textures. There is no other way to do so unless you hack into the ROM. That's about it.

Cyb

PS
Also Rice is not currently developing this plugin I suggest you look into the plugin's forum for the newer version (http://www.emutalk.net/forumdisplay.php?f=31).

CrashDance22
October 4th, 2007, 13:55
Ok thanks, I didn't think I saw an option for dumping textures all across the ROM.

BillDing
January 1st, 2008, 22:36
Not to sound like a noob, but where do i put all the files that I downloaded for the plugin?

Driscol
January 4th, 2008, 01:33
sigh. bglimp.dll or whatever in your main folder and the rest in the plugin

numner
March 12th, 2008, 08:00
I dont even understand how to install the plugin, or where.

-_- Or what you just said

And I mean to sound like a noob.......

I just discovered it......and trying to understand it, tutorials don't even help....

lol i use 1.7 if thats anything

Driscol
March 12th, 2008, 10:46
... put everything but bglimp into your C:\Program files\pj64 1.7\plugin,
and bglimp into C:\Program files\pj64 1.7 and you texture pack into C:\Program files\pj64 1.7\plugin\hires_texture

and if i have to say it again i will be very pissed.

Cyberman
March 12th, 2008, 11:22
1.7 what? PJ64?
Are you using Jabo's new Vid plugin (that has HR Tex support).
Follow the link I posted above and you won't have to mess with the extra DLL.


Cyb

numner
March 12th, 2008, 22:13
Nevermind.I worked it out after alittle thinking -_-

But I have another problem, but im going to the help center for it -_-

deathbycold
April 23rd, 2008, 16:15
Um, apologies if this is a stupid question,

I've downloaded the rice plugin and put in my project64's plugin folder. PJ64 loads the plugin fine for me, but I don't have any texture dumps. I see a folder named "Hi Res Textures" in my plugins folder but the folder itself is empty. Any advice?

Thanks in advance.

gitech
April 23rd, 2008, 19:12
Um, apologies if this is a stupid question,

I've downloaded the rice plugin and put in my project64's plugin folder. PJ64 loads the plugin fine for me, but I don't have any texture dumps. I see a folder named "Hi Res Textures" in my plugins folder but the folder itself is empty. Any advice?

Thanks in advance.


The "hires_texture" folder is where you would put a "hires texture pack" that you can download from various threads here in our "Hight resolution texture projects" forum.

Or, it is where you would place "your" hi-res textures if you made some from your own texture dump of a game.

To do your own hires textures you would first check "dump textures to files" in the video plugin and play through the game that you want to dump and retexture. A new folder will automatically be created in your "plugin" folder called "texture_dump". In that folder another new folder will automatically be created for the game you "dumped" textures from with the "correct name" for the game. By "correct name" I mean it is the name that the plugin created for the folder and is the name that the plugin recognizes for that game(it's also the ROM's internal name as it appears in the top of PJ64 when the game is running). This means that when/if you make a hires texture of your own you will need to place it in (save it to) a folder of the same (exact) name that YOU create within in the "hires_texture" folder. That way the plugin goes to the "hires_texture" folder to look for the games textures instead of the ROM.


Tip: play through one "area", "level" or "room" at a time and take (copy) the textures that dump for that "area" AFTER you have fully explored it and just BEFORE you leave the "area" to go to the next, such as defeat a boss or go through a door. Create a new folder in your (plugin/hires_texture/"game name") folder with the name of the "level" or "area" you just copied the dumps for. Paste the textures that you copied from the dump folder for that area into it your new (plugin/hires_texture/"game name"/"area name") folder you just created.

For example your folder directory would look like this: ...Desktop\Emulators\N64\N64 Emulators\project64 1.6\Plugin\hires_texture\CASTLEVANIA2\CH ARACTERS\FRIENDLIES\CARRIE FERNANDEZ\CARRIE 2ND COSTUME\2ND POISON

*All of the folders in capital letters were created by me/would be created by you. This example is of a folder directory that is pretty advanced but I put it here to show you what kind of folder creation/organization you should use to make sorting through all the textures you create easier when you are faced with thousands of textures to keep track of.

Once you have all of the textures for an area in the folder you created above you can open the texture you want to change (make "hi-res") in an editing program like Photoshop, do what ever you want to it, and save it. It should save right over the old "lo-res" texture, and now you have a hi-res texture that will replace the old one while playing the game. :cool:

For reference you can download this hi-res texture pack and learn more about retexturing from my experiences here: Castlevania LOD Hi-res Texture Pack WIP (http://www.emutalk.net/showthread.php?t=43535)

Ray Myster
May 7th, 2008, 13:13
It's works great!

orochijes
June 26th, 2008, 06:31
*ignore my post*

Alternate275
July 19th, 2008, 01:10
I only know about any of this because of this:
http://www.lanpartyguide.com/zelda/
Says images were taken in 800x600 with 8x Anti-Aliasing and 16x Anisitropic Filtering Enabled and all other setting on default.

So I guess it is for real then. Which version of Project64 does it run on?
And where do I get the textures? I need help :(

steamx
July 27th, 2008, 13:51
I only know about any of this because of this:
http://www.lanpartyguide.com/zelda/
Says images were taken in 800x600 with 8x Anti-Aliasing and 16x Anisitropic Filtering Enabled and all other setting on default.

So I guess it is for real then. Which version of Project64 does it run on?
And where do I get the textures? I need help :(

http://www.emutalk.net/showthread.php?t=42231
Try this thread first. You need to scroll a bit!

cerebus5
August 11th, 2008, 18:12
I've had to reformat my computer and I've just spent the whole day trying to get Rice Plugin 6.1.4 to work, and for the life of me I can't do it, which is ridiculous because it was working just fine beforehand. I've downloaded the installer, and repeatedly extracted the files to the project 64 folder. I've copied them pretty much everywhere else. Can someone just point out what it is that I'm missing here? Thanks...

gitech
August 11th, 2008, 23:35
RV is dead. Maybe a worm was sent out to destroy all copies of RV to everyone that installed it.

Hahaha...just kidding.


Castlevania LOD v1.2 is dead for the foreseeable future as well as I have to see about moving over to Glide to finish it. Which will probably take a while...or never. I mean, how many thousands of hours can I really put into it before it's too much, and now hundreds more that doesn't even have to do with making textures?

I don't see a problem for people starting a new texture pack using the new Glide program once it's prooven to work well, but for all of us who have works in progress...


Mudlord,

How much is your time worth just to add the texture caching option to RV that I proposed?

This is a serious question. I will pay you! Maybe others will too who have large projects they'd like to see through to completion without having to make the switch too the new Glide plugin and could benefit from texture caching...like those working on SSB packs.

PS: Please ;)

Mollymutt
August 12th, 2008, 00:36
I was under the impression that glide used the file names that rice does. If not, there are a lot of packs that won't work on glide, like my SM64 pack. There really needs to be some easy way to port over rice packs to glide.

NES_player4LIFE
August 12th, 2008, 03:53
glide64 is now as good as rice
http://www.emutalk.net/showthread.php?t=45170

mudlord
August 12th, 2008, 04:09
Maybe a worm was sent out to destroy all copies of RV to everyone that installed it.

The FSF would be pissed off if one program using the GPL was doing that. >.>
They want everything to be "Free", blah blah blah >.>
Sounds like blatant communism to me.....

Castlevania LOD v1.2 is dead for the foreseeable future as well as I have to see about moving over to Glide to finish it. Which will probably take a while...or never. I mean, how many thousands of hours can I really put into it before it's too much, and now hundreds more that doesn't even have to do with making textures?

I don't see a problem for people starting a new texture pack using the new Glide program once it's prooven to work well, but for all of us who have works in progress...

Glide64 supports RV textures, so it is NOT all doom and gloom.


Mudlord,

How much is your time worth just to add the texture caching option to RV that I proposed?

This is a serious question. I will pay you! Maybe others will too who have large projects they'd like to see through to completion without having to make the switch too the new Glide plugin and could benefit from texture caching...like those working on SSB packs.

NO.

I will NOT, I REPEAT, WILL NOT, touch RV source ever again.
End of story.

cerebus5
August 12th, 2008, 07:04
Ah here we go I've got the beta 6.1.1.0 to work. But the installer on bountysource for 6.1.4 doesn't include the bmglib.dll or whatever I need to copy into the main folder. And all the links I've found seem to be broken. Can someone kinda point me in the right direction? Be much appreciated.

Rice>Glide IMHO

tW34k
January 30th, 2009, 06:11
How come this plugin doesn't load all the Hi res textures when it is loading them? It loads a few then starts the game. Glide actually loads all so I don't get this. Is there anything I could do? I like Rice alot more :)

Alternate275
February 23rd, 2009, 17:19
Sorry for the Necro D=
But does anybody know how to set up the Hi-Res Textures for Legend Of Zelda: Ocarina Of Time Rom on the Project 64 Emulator?

Here are the texture packs I'm trying to use:
http://files.filefront.com/The+Legend+of+Zelda+Hi+Res7z/;12276319;/fileinfo.html

EDIT: Nevermind! I found the instructions here:
http://www.lanpartyguide.com/zelda/pj64.html

Project64196420
June 18th, 2009, 00:16
When I was going to Project64's Settings, It told me that MSVCP71.dll was Missing and can't load RiceVideo.dll!!

WHERE CAN I GET IT?!

*EDIT*
To be polite, I could've said: Can you please tell me where to download "MSVCP71.dll" (Not www.dll-files.com (http://www.dll-files.com/)!)?

EDIT: I've found the link for downloading DLL files. Never mind the text in parenthasies...

NES_player4LIFE
June 18th, 2009, 02:07
first rice video 6.1.1 is older then dirt

also rice video 6.1.1 is made for 1964

go find and download 1964

and next time be a little more polite when posting

squall_leonhart
June 18th, 2009, 08:50
Install the .net framework 1.0 and its SP3, that should install msvc7 runtime.