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Federelli
May 11th, 2004, 02:10
I had the honour of speaking with Lemmy this evening, and we discussed various things.

Amongst them, he sent me his latest version of his "plugin", which uses Pixel Shaders and no longer requires the .dat file to be used.

As said, this "plugin", uses Pixel Shaders. It is far from perfect, in fact it may not be better than previous builds of the gfx "plugin". Lemmy said that it's very likely that some bugs were introduced in this version, so, do not expect wonders from this. All you get is an unfinished, not meant to be released plugin, that uses Pixel Shaders to make it easier to use combiners.

Use this thread to discuss about this new gfx plugin, it's problems and it's bugs.
It is 99.9% certain that this plugin is as discontinued as Nemu, but one never knows.

The plugin comes in a .rar archive (203KB), you'll need Winrar or Winace to unrar it. Place it in Nemu's plugin directory and backup the old lemd3d8.dll just in case.

I personally want to thank Lemmy for sending my this file.

Trotterwatch
May 11th, 2004, 02:14
A big big thank you goes out to Lemmy for allowing this to be released, and to you Federelli for sorting the release out. Great work, going to try this out now - alongside your Nemu ini :)

Edit/

Rogue Squadron is showing a little bit more than it used to - very nice to see actually.

Federelli
May 11th, 2004, 02:18
yes, we should be grateful.

Though i want to repeat, do not expect wonders from this.

I am updating my .ini right now, so redownload it plz;)

PsyMan
May 11th, 2004, 02:33
That's a good reason for using nemu once again after a looong time. :)
But I have to upgrade my video card first... :(

Trotterwatch
May 11th, 2004, 02:35
Does anybody know how to get this to work in PJ64? It works in Nemu and 1964, but I've never been able to get it to work in PJ64 unfortunately.

Federelli
May 11th, 2004, 02:37
Does pj64 at least display it as an usable plugin?

rcgamer
May 11th, 2004, 05:23
yeah it shows in the list but when you change to it there is an error that the plugin was not found or not compatable. or some such. why does it show as nemu graphics?

Federelli
May 11th, 2004, 05:36
yeah it shows in the list but when you change to it there is an error that the plugin was not found or not compatable. or some such. why does it show as nemu graphics?

Then it must simply not be compatible with PJ

olivieryuyu
May 12th, 2004, 11:05
great news !!!!

well is it still possible to fix missing combiners (without .dat) ?

impossible to take screenshot

missing combiners with banjo kazoiie

Federelli
May 12th, 2004, 18:01
"Forget Banjo", where lemmy's, words :)

No, now every implementation would have to be done modifiing the .dll source i believe

olivieryuyu
May 12th, 2004, 18:09
well i try it a bit: lot of gfx errors i'm afraid on a lot of games ....

even star wars rogue squadron is worst (but lemmy are still the only one which are able to boot it: he invent a microcode 12 that nobody seems to knows apart him)

i really hope that one day he 'll resume his work because nemu and the gfx plugin are amazing ...

With the last ini we had checked that nearly all the games that is playable with 1964 is also playable with nemu

Well Hope and See

dataangel
May 12th, 2004, 18:35
If only the plugin met zilmar's specs :P

Federelli
May 12th, 2004, 18:43
It was never ment to be a plugin in the first place :)
At least that's what i understood...

Rogue Squadron boots with the previous lemd3d8... now if someone implemented the missing combiners...

olivieryuyu
May 12th, 2004, 18:58
you mean microcode in another plugin

because without source it'll be difficult to add combiners

Anyway yes it would be great

olivieryuyu
May 12th, 2004, 19:02
If only the plugin met zilmar's specs :P

for gfx plugin it does

aprentice
May 12th, 2004, 20:08
and to get this off my hard drive before i format, heres a novelty collectable, an old unreleased version of hWnd's plugin for nemu .7 and earlier :P

Federelli
May 13th, 2004, 00:06
without the source it'd be impossible i'd say

Neophyte
May 19th, 2004, 05:59
I'd just like to give a big sincere THANK YOU to Lemmy. With this plug-in I finally can dump Conker's geometry. Conker's doesn't look too pretty(the textures are messed up) but it runs and I can export the scene in VRML format.

Once again, thank you Lemmy and thank you Federelli for helping to get this plug-in out in the open. :)

Gorgy
May 19th, 2004, 18:17
Lemmy, could it be possible to dump the texture-coordinates with the VRML models?

BTW: I`m lookin forward to seeing your remake, Neophyte!

Neophyte
May 19th, 2004, 18:42
Lemmy, could it be possible to dump the texture-coordinates with the VRML models?

BTW: I`m lookin forward to seeing your remake, Neophyte!

Thanks. :)

I'm looking foward to your project as well.

I also second the request for tex coords on the models if its not too much to ask. That would make my life a whole lot easier.

Federelli
May 19th, 2004, 19:21
I highly doubt Lemmy will countinue working on it, i even doubt he will even check this forum.
But as i usually say, you never know, keep your hopes up, perhaps we can get Lemmy to release the source eventually

Lemmy
May 22nd, 2004, 18:04
Hi

i added (inline-)texture output along with texture coordinates.

I hope we'll see some more artwork soon!

P.S.: For export it is important to create the folder c:\vrml before!

Federelli
May 22nd, 2004, 18:45
hahaha, see? I told you, you NEVER know!

;) Great job Lemmy, it's good to have you (somewhat) back ;)

olivieryuyu
May 22nd, 2004, 18:54
yep thanks a lot

-Shadow-
May 22nd, 2004, 18:58
Hmm... with most games (on 1964 + PJ64) i got this error (bottom left corner of the emulator):

"Error : Too many commands executed. Stopping dlist processing..."

Lemmy
May 22nd, 2004, 19:05
This is an example of good texture extraction. I changed some lighting and other stuff to make the image nice :)

Unfortunately not all games work as good as this one, because VRML limits us alot...

About those errors: This is Nemu-only, not meant to played with other emus. Don't even know if it works there

Federelli
May 22nd, 2004, 19:08
You should use this "plugin" with Nemu, in conjunction with my .ini if possible

-Shadow-
May 22nd, 2004, 19:08
About those errors: This is Nemu-only, not meant to played with other emus. Don't even know if it works there

I produces the same error in nemu64 + your .ini file O.o

olivieryuyu
May 22nd, 2004, 19:08
funny, thanks a lot !!!

Federelli
May 22nd, 2004, 19:12
Well it depends on the game of course, H3ad5h0tter

olivieryuyu
May 22nd, 2004, 19:57
oh yes a question what is cheap int dp in nemu? thanks

Lemmy
May 22nd, 2004, 20:18

olivieryuyu
May 22nd, 2004, 21:41
nice, this one with lights it seems ...

Federelli
May 23rd, 2004, 00:29
Whoa, that even captured lens flare and lasser effects :)

Neophyte
May 24th, 2004, 19:34
Once again, thank you Lemmy. :)

Once I get my files transfered from my dying harddrive onto my new one I'll definately be giving this a try.

Gorgy
May 28th, 2004, 19:34
Whoah Lemmy! That`s totally awesome! Thanks a bunch!

Deathbliss
June 10th, 2004, 04:27
I have an account here but I have no clue when I signed up! Anyhow I've been looking at this and will try it soon. I just wanted to get a thanks out to Lemmy and Federelli - your work is very much appreciated!

BTW are you guys aware that your names sound like a couple of gangsters?
:D Deathbliss

Deathbliss
June 10th, 2004, 05:02
It don't work for me - using version 0.8 on Windows XP - here's the Event Viewer error:

Faulting application nemu64.exe, version 0.8.0.0, faulting module lemd3d8.dll, version 1.0.0.1, fault address 0x00009ced.

Hey Lemmy mind lending a hand here?
- Deathbliss

Federelli
June 10th, 2004, 05:57
Have you got a Pixel Shader capable card?

Deathbliss
June 10th, 2004, 07:35
Yup - Powercolor Radeon 9600XT - and I LOVE this thing! Morrowind ROCKS now!
- Deathbliss

Federelli
June 10th, 2004, 16:35
Catalysts 4.6?

Deathbliss
June 11th, 2004, 01:36
wxp-w2k-catalyst-8-00-040322a-014266c
- Deathbliss

Federelli
June 11th, 2004, 03:19
wxp-w2k-catalyst-8-02-040515a-015958c

NeoNight
June 11th, 2004, 05:49
how how how how do I get it to look like that I have a geforce fx 5200

KaokanDBZ
June 11th, 2004, 23:56
Hey! This is an amazing creation! You rock the world, Lemmy.

Saddly, when I export vrml with textures on this plugin, I get everything but the textures. It exports all the .bmp files and names them correctly and everything, but they are all solid black .bmp files, no images. Curses....

Deathbliss
June 12th, 2004, 04:59
So do I need to update my Catalysts?
- Deathbliss

Federelli
June 12th, 2004, 13:58
You should at least try

Deathbliss
June 14th, 2004, 08:20
Just tried it - no luck - I nabbed the second Lemmyd3d8 he posted a link to - perhaps I should try the first?
- Deathbliss

Federelli
June 14th, 2004, 15:28
The original doesn't use pixel shader, but combiners instead i think. (i'm sure it's not pixel shaders though)

ModelingMan
June 14th, 2004, 16:58
I posted this in Lemmy's thread but I haven't had an answer yet, so I'll ask here since this thread is more popular.


Unfortunately your new plugin doesn't work, it crashes the emulation and brings up this message:

http://img17.imageshack.us/img17/9482/Image108.jpg

Any help?

Lemmy
June 15th, 2004, 12:17
I posted this in Lemmy's thread but I haven't had an answer yet, so I'll ask here since this thread is more popular.

This version requires PixelShaders and D3D 9....which graphic card do you have?

ModelingMan
June 24th, 2004, 04:45
Sorry for the delayed reply. I have a "GeForce 4 MX 440 128MB" with DirectX 9.0.

Clements
June 24th, 2004, 05:15
Sorry for the delayed reply. I have a "GeForce 4 MX 440 128MB" with DirectX 9.0.

There's the problem right there - MX variants are DX7 compliant cards that do not support Pixel Shaders (that the plugin requires). Unfortunately you would have to buy a newer card. If you do want to, the following site has a lot of graphics cards listed and there Pixel/Vertex capabilities:

http://users.erols.com/chare/video.htm

KaokanDBZ
June 25th, 2004, 00:56
Hm, well the thing works for me... it exports the .wrl file, I put it into "Deep Exploration", exported it as a .3ds, and BAM! I've got the 3ds file and a couple hundred .bmp texture files all in the same directory. Sadly, all of .bmp files are completely blank. Solid black. What do you think is causing that?


(I'm running a ATI Radeon 9800 PRO with Direct X 9)