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Rice
February 19th, 2004, 23:42
It seems Nintendo is using an N64 emulator for GC to run its Zelda N64 games on GC.

I have obtained an GC iso image of Master Quest. By using GC iso tool, I was able to extract all files from the ISO image.

Something surprised me.

I have seen:

- The WINRAR compressed ISO image is only 45MB.
- Its contains Zelda MQ N64 ROM
- If compressed, the N64 ROM itself is about 25 MB

These facts help to clear a few questions:

- The Zelda MQ N64 ROM was ripped off from GC Zelda disk, not released or leaked from Nintendo developers.
- There are multiple version of the Zelda MQ ROM. The version I had before is a U version. The version I extracted out of the GC image was an E version.

The bigger question is: Is Nintendo using a N64 emulator for GC, or the Zelda game itself is compiled to be run on GC?

If you think about the file size, you may conclude that 45MB-25MB = 20MB is probably not enough for the Zelda compiled specially for GC.

If it is compiled for GC, then there is no need to have a N64 ROM included, and .......

Someone may be able to rip the N64 emulator for GC off the GC Zelda ISO. It could be programmed specially for Zelda game only. But who knows, it may be a general emulator for all N64 games since Nintendo was originally planning to have GC be able to run all N64 games (Am I right?).


It will be really great to have a Nintendo made N64 emulator for GC to run all N64 games.


Rice

NeTo
February 20th, 2004, 00:01
I think the emu you suggest has been around for quite a while, and has been even modded to run seldom games.

Look here: http://www.gamingplanet.com/phpBB2/viewtopic.php?t=434

sheik124
February 20th, 2004, 00:14
yea man, its been around for a reeeeeal long time rice, how did you think the MQ rom originated and how do you think it had a C 2003 copyright date :), i am getting a BBA soon but i dunno where to get PSO Episode 1+2

Rice
February 20th, 2004, 00:19
Hm, I seems to have missed this.

If there a way to use that emulator without BBA? Say just create a CDR or DVDR with the patched emulator and some game ROMs, then put the disk into the GC and let go?

NeTo
February 20th, 2004, 00:31
I think that not. I have been reading disscussions about that since ages now. The problem is the bar code that is in the gc disks. The last thing I remember that i read is that along with the code, there are security bits that can be placed in different parts of the disk to ensure it is original.

There is another method i now, but it requieres both PSO, the BBA, a memcard and action replay. It is explained in dextrose. Is a program that writes the necessary data to the memcard, so you can boot games in it using action replay, without using PSO and BBA (you need those only to install the program teh first time, talk about ironical)

Clements
February 20th, 2004, 00:32
Apparently you can insert any rom into the emulator ISO or whatever using a tool, and then stream the ISO to a GC via a BBA. You can play SM64, MK64 etc. using Nintendo's own emulator on a GC.

Falcon4ever
February 20th, 2004, 00:33
Hm, I seems to have missed this.

If there a way to use that emulator without BBA? Say just create a CDR or DVDR with the patched emulator and some game ROMs, then put the disk into the GC and let go?

nope :)

Reznor007
February 20th, 2004, 01:10
There is also a newer version of the emulator available on the Zelda:Collectors Edition bonus disc that plays Majora's Mask perfectly, including full framebuffer effects (with minor audio skipping while loading some rooms).

revl8er
February 22nd, 2004, 08:00
It's a good thing I'm gonna get a gamecube soon. I will make sure I get a bba and pso to test it out for myself.

Nighty0
February 22nd, 2004, 13:26
Rice: a present for ya.........

Not sure about legality of this screenshots........ let me know if not, via ICQ, MSN, Yahoo MSG, email......... let me know to get out of problems.. in my country this is not sufficient to proof a crime.......

Nighty0
February 22nd, 2004, 13:29
Not tested........ i don't have game cube.........
more one screen........

Not sure about legality of this screenshots........ let me know if not, via ICQ, MSN, Yahoo MSG, email......... let me know to get out of problems.. in my country this is not sufficient to proof a crime.......

FAR
March 3rd, 2004, 08:16
Zelda 64 games on GC are sometimes skipping audio. Is it because of the emulator used or this happened on N64 as well?

Reznor007
March 4th, 2004, 01:17
It is because it occasionally has to move some of the ROM around in memory because Gamecube doesn't quite have enough RAM to support the emulator properly.

The ROM is 32MB, and since Majoras Mask requires the expansion pak, than is an extra 8MB of RAM eaten up sa the virtual N64 RAM. Gamecube only has 40MB of RAM total(not counting 3MB video RAM), and the emulator itself takes up a little RAM, so it has to read some data off the disc when you enter certain rooms.

cooliscool
March 4th, 2004, 04:58
3MB Video Ram?

I can't recall the GC ever having less VRAM than the PS2.. :geek:

Reznor007
March 4th, 2004, 08:08
2MB for framebuffer/zbuffer, 1MB for texture cache, which can hold S3TC compressed textures for effectivly 6MB of texture cache.

GogoTheMimic
March 4th, 2004, 08:30
If you look at the owner's manual for the GCN you'll notice in the memory card section there are pictures of several N64 games including OoT, Mario 64, and DK 64. It was long rumored that Nintendo was planning on making GCN backward compatible somehow. If my scanner worked I'd scan the booklet but for now, take a look for yourself.

This.Rusty.N
March 9th, 2004, 11:26
so it's possible to play any n64 game on a Cube ???

vleespet
March 9th, 2004, 14:43
yes

Alchy
March 11th, 2004, 18:55
Um, no. It's not terribly compatible.



The Gamecube flipper does only have 3mb video ram embedded. Naturally though it has access to the main 24mb bank of 1T-SRAM, which has a far lower latency than the PS2's main RAMBUS memory. Also the PS2 lacks any hardware texture compression, which means it's stuck with 4Mb. No Hardware FSAA for PS2 either. Gamecube > PS2 graphically.

GogoTheMimic
March 13th, 2004, 06:32
so it's possible to play any n64 game on a Cube ???

In theory, yeah. I guess the big N played around with emulating the N64 on the GCN for a bit, like I said, look at your booklet. They could make so much money releasing compilation discs, look how well the Zelda discs sold! @@

Tagrineth
March 14th, 2004, 03:00
No Hardware FSAA for PS2 either. Gamecube > PS2 graphically.

They both have hardware FSAA support... ordered grid supersampling.

Actually, GameCube is a whole lot more restrictive than PS2 in that regard... though PS2 can't really get away with making a very large frame buffer.

adambomb669
May 2nd, 2005, 02:46
ok so what exactly is a BBA?
and would it be possible to use the rice plugin on the gamecube and have texture hacks work?
im sure its not possible but im just wondering.
or better yet can you save texture hacks on the xbox since i already have a modded xbox?

Allnatural
May 2nd, 2005, 04:23
ok so what exactly is a BBA?
broadband adapter

and would it be possible to use the rice plugin on the gamecube and have texture hacks work?
im sure its not possible but im just wondering.
answered your own question there

or better yet can you save texture hacks on the xbox since i already have a modded xbox?
not sure what you're after with this one, so I'll just say I don't know


also, gravedigging is bad

Nekokabu
May 6th, 2005, 06:53
Zelda Master Quest(or others) are include to *tgc File.

Ex: Majora's Mask on Zelda Collection (JPN).
You can find a 120903_majora.tgc.
http://nekokabu.s7.xrea.com/gchack/image/gce.jpg

Unpack *.tgc file.
Use Tgce or other.
http://nekokabu.s7.xrea.com/gchack/image/tgc.jpg

;)
http://nekokabu.s7.xrea.com/gchack/image/tgc4.jpg


if you have a Master Quest, please check zlj_f.tgc.


**if out of forum's rule, please delete this post;)

dukejono
September 7th, 2005, 09:51
er how do you get gamecube emulator games?

dukejono
September 7th, 2005, 09:53
fine! dont answer me!

Allnatural
September 7th, 2005, 16:35
lol, quality