PDA

View Full Version : Star Wars Episode 1 - Racer problem



Skaarj
January 30th, 2004, 13:24
My problem with this game is that various textures just disappear when the camera is to close to them.
However the game is still playable but looks a little ugly in certain situations, e.g. I can't see the podracer when it's not at a higher speed.
There just seem to be some kind of "barrier" over the screen behind which some textures can't be displayed.

Can anyone help?

Allnatural
January 30th, 2004, 15:27
It's not a bug, rather a limitation of D3D as I understand it. You'll notice a similar problem with Extreme-G and its sequal. Read the Troubleshooting/Graphics section of the user manual.

Impreza WRX
October 26th, 2006, 01:27
It's not a limitation of D3D, Jabo's plugin sets the vertex clipper further back via an option in the Advanced Settings, which fixes this issue. Using the default Vertex Clipping depth is the problem.

squall_leonhart
October 27th, 2006, 03:29
err what :|

theres no vertex options in jabo's plugin, maybe your thinking rices video?