View Full Version : A little double monitor fun :)
LazerTag
August 22nd, 2003, 06:43
I actually just set this up to see what it was like. To darn hard IMO to play games like this.
(sorry for the quality had to resize a little)
alexa999
August 22nd, 2003, 16:47
Why did you do it? How did you do it? :huh:
LazerTag
August 22nd, 2003, 17:05
Why did you do it? How did you do it? :huh:
1) Because it could be done.
2) Just hooked up two monitors (see video card below) and changed my res to 2048x768
I'm actually already considering hooking it back up. I already miss having the second monitor for various situations. Such as playing CS on one screen while running HLDS for my server itself to admin from. Stuff like that.
Knuckles
August 22nd, 2003, 18:15
If I had a digital camera I could make you some 3 screens shots.
1st screen: TV, on my GF4
2nd: analog on my GF4
3rd: analog on my Diamond Fusion
but looks horrible when in strech mode.
LazerTag
August 22nd, 2003, 18:58
Not sure if this has been posted before but check this out.
11 monitors!!!
Lex
August 22nd, 2003, 20:06
You'd almost think he/she likes fs :P
joel_029
August 22nd, 2003, 21:35
How'd you do that one? Are you using all of your systems shown in that pic, and just using the dual support on each of them?
Lex
August 22nd, 2003, 21:38
I don't think so because you can see 1 cockpit. And if you are using more computers you cannot have 1 cockpit, correct me if i'm wrong :P.
alexa999
August 22nd, 2003, 23:24
Not sure if this has been posted before but check this out.
11 monitors!!!
Woah, sweet!
Knuckles
August 25th, 2003, 18:59
Woah, sweet!
Another useless post
Lex, true, and look at the two screens at the bottom, they aren't in game. They are simply pictures on the desktop....
joel_029
August 25th, 2003, 20:36
Well Lex. I'm sure that you can hook up all of those monitors to one computer through a series, but I was thinking that perhaps they put each comp at the same place in the game, and just used dual support and a different view from each comp to make it look like a complete scene.
LazerTag
August 25th, 2003, 21:30
If I remember correctly I found that pic on http://www.realtimesoft.com And it truely is the person playing a flight sim that sapns accross that row of seven. I'm not sure if the other 4 monitors are connected elsewhere.
Here is a cool pic of a six pack on 3 cards
http://www.realtimesoft.com/multimon/gallery_browse.asp?ID=380&date=desc&nummon=false&mon=desc
Quvack
August 26th, 2003, 02:27
Dual Monitor support is kinda cool :) Havent really had a chance to try it out much with n64 emulators though, might give it a try later, i have a feeling stretching a game over 2 screens would be a lil tricky to follow though :)
LazerTag
August 26th, 2003, 02:32
Dual Monitor support is kinda cool :) Havent really had a chance to try it out much with n64 emulators though, might give it a try later, i have a feeling stretching a game over 2 screens would be a lil tricky to follow though :)
Yes it is. To my understanding 3 (or any odd number) is much easier to follow. Puts your focus on the main middle monitor while using perif vision for the rest.
Stezo2k
August 26th, 2003, 02:54
yeah, but surely having it spread over many monitors would take up more CPU/GPU power wouldnt it?
Quvack
August 26th, 2003, 03:17
Yes it is. To my understanding 3 (or any odd number) is much easier to follow. Puts your focus on the main middle monitor while using perif vision for the rest.
That makes sence actually, well I have two going all the time usually (monitor and tv-out anyway), adding another monitor into the setup would be kinda interesting i spose! :alien2:
Knuckles
August 26th, 2003, 05:49
Just wanna know, which (recent) games currently supports dual-display?? any ideas?
Lex
August 26th, 2003, 16:54
Well Lex. I'm sure that you can hook up all of those monitors to one computer through a series, but I was thinking that perhaps they put each comp at the same place in the game, and just used dual support and a different view from each comp to make it look like a complete scene.
Could be, but it is a bit tricky.
And if you use one controller you can't control them all.
LazerTag
August 26th, 2003, 17:25
Just wanna know, which (recent) games currently supports dual-display?? any ideas?
I personally have played
Raven Shield, Midnight Club II, Quake III, UT2k3, and a few others I can't think of offhand. All of the games I have played like that so far support multi monitors natively also. No need to screw with configuration files by hand or anything.
joel_029
August 27th, 2003, 17:15
Perhaps this could help a little.
http://www.cablewholesale.com/popupspecs/41h1-28608.htm
Knuckles
August 27th, 2003, 17:43
I personally have played
Raven Shield, Midnight Club II, Quake III, UT2k3, and a few others I can't think of offhand. All of the games I have played like that so far support multi monitors natively also. No need to screw with configuration files by hand or anything.
But how? I have both screens on the same video card and the game is only on one of the screens. even If I try to configure anything in the nview setting(clone,horizontal span, vertical span) or the normal 2 monitor in the windows config same thing.
any help?
btw,I'm trying to play UT2k3
nVidia GF4 MX440SE-T
display 1: analog
display 2 :TV
display 3 : diamond fusion (not used)
Lex
August 27th, 2003, 19:49
But how? I have both screens on the same video card and the game is only on one of the screens. even If I try to configure anything in the nview setting(clone,horizontal span, vertical span) or the normal 2 monitor in the windows config same thing.
any help?
btw,I'm trying to play UT2k3
nVidia GF4 MX440SE-T
display 1: analog
display 2 :TV
display 3 : diamond fusion (not used)
A nVidia GF4 MX440SE-T can only output directx objects to 1 display. you will need a gf4 ti to play on 2 screens
Knuckles
August 27th, 2003, 21:49
A nVidia GF4 MX440SE-T can only output directx objects to 1 display. you will need a gf4 ti to play on 2 screens
wrong!!! I can play ut2003 in windowed mode on both screens by stretching the window and it's still fast!
but its really hard to play...
and the game is in Direct3D (2048x768)
SHOT (http://alpha.emulation64.com/images/ut2k3.JPG)
EDIT:I also did like LazerTag (but I dont have any digital camera or webcam) :
Mario 1 (http://alpha.emulation64.com/images/Mario.JPG)
Mario 2 (http://alpha.emulation64.com/images/Mario2.JPG)
Lex
August 29th, 2003, 20:20
wrong!!! I can play ut2003 in windowed mode on both screens by stretching the window and it's still fast!
but its really hard to play...
and the game is in Direct3D (2048x768)
SHOT (http://alpha.emulation64.com/images/ut2k3.JPG)
EDIT:I also did like LazerTag (but I dont have any digital camera or webcam) :
Mario 1 (http://alpha.emulation64.com/images/Mario.JPG)
Mario 2 (http://alpha.emulation64.com/images/Mario2.JPG)
And in full screen? ;)
LazerTag
August 29th, 2003, 20:54
Knuckles, all I did on mine (and note I did this on a TI card, your milage may vary) was stretch the desktop to both screens (2048x768 mode). Then in the various game I noted I selected that same resolution and BAM! on both screens.
I can say now that 3 monitors is much easier to play on also.
Knuckles
August 29th, 2003, 21:41
And in full screen? ;)
For PJ64, I was in full screen, I also tried UT, same thing :P on both screens, If I had a digital camera or a webcam , I would show it to u ;)
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