What's new

Zelda MoM graphical issue

Umax

New member
First of all this is my first post and if my problem was already solved, I apologize in advance. My Problem:

When you get you Ocarina back for the first time in Majoras Mask, my screen stays white and only the text is displayed. I also tried with gln64 (which I prefer)and there it won't show any gfx at all, only weird b/w pictures. Is there any solution for this?

If it helps, I could arrange to post some screenshots but maybe s.o. can help me with this right away.

pleeze help. -Umax
 

Clements

Active member
Moderator
Isn't that the scene with the motion blur? If it is, then it isn't emulated by most plugins (only Glide64 displays it, and it is only viable to use with Glide cards, as the eVoodoo wrapper has issues with the ground textures etc.)
 
OP
Umax

Umax

New member
I just tried Glide64 0.5 on this cut scene and it shows the graphics perfectly. Also the subscreen pause menu is correct.(you can still see the game in the background. BUT I have a gamma problem (some things are too bright) and it doesn't have 2Xsal.

So I could live without this one cutscene but does anybody have an idea, how to fix the pause menu gfx with gln64?
 

Clements

Active member
Moderator
In glN64() 0.41, enable the hardware framebuffer and hopefully the pause menu will appear correctly.

But: Are you using eVoodoo to use Glide64? Enable the blur/screen smoothing option.

If you have an extra Voodoo card in your comp and are using that, there is an option in Glide64 to bilinear filter the textures.
 
OP
Umax

Umax

New member
Yep, I tried that in gln64 since there aren't too many things you can adjust there, but unfortunately it didn't work :-/
 

Top