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Zelda:MM menu screen

Blaster_Master

New member
First off, I just downloaded this emulator and it is so fast - awesome job!

I am running zelda:mm and I can't seem to highlight items in the menu screen - when I move from one subscreen to the next it moves across to the next one so fast I don't have time to highlight anything. Any ideas? Also, I have a green sky - kinda psychadelic, but not that bothersome. Thanks to anyone who can help

Specs:

PIII 866
384 RAM
GeForce 2 gts 32 mb
Win 98

Settings:

CF = 5
32mb - yes
expansion pak - yes
 

Razman

New member
You have the latest Nvidia drivers 23.11?
Use Jabo's video plugin 1.4 DX 7, unless you do allready.
You enabled the video sync option?
fog should be enabled.
the "change blending if invalid for videocard" option in the video settings should be disabled as it can cause glitches like the one with the sky.
These settings should make it look properly, with close to no glitches.
As for the menu option, enabling video speed sync & even audio sync, should make it run at the proper speed = no more jumping in the menu.
 

Engeljaeger

professional pessimist
Hmmm....

I had the same "menu-jumping"-prob...
I think this has something to do with the input-plugin...
Do you also have a controller with an analog stick?
I just fiddled around a bit in the settings (treshold and deadzone)of the plugin (n-rage 8.0), and now this works fine for me...
The only thing is, that the menu with the tunes and stuff is somehow lowered...anybody help me with that?
 
OP
B

Blaster_Master

New member
Ok, I tried to make some of those changes, but all I ended up with is a black screen with audio. So, I will change things back and see what happens. This emu is fast but very unstable on my machine compared to pj64. I had the plugin changed to jabo's 1.4 d3d and the emu automatically converted it back to the default opengl plugin, then crashed on me (illegal operation). Whatever.???
I will just delete it from the registry and try again, but any ideas why this happens?

And yes, I do have an analog controller (gravis eliminator aftershock) and am using nrage 1.61 plugin which seems to work quite well.
 

Engeljaeger

professional pessimist
works well...maybe...but I think those menu-jumps can be wiped out by changing the deadzone and the treshold, or whatever...I tried it..and it worked :)
 

Razman

New member
You tried using Jabo's Input 1.4?
And about the crashing problem disable from preferences "status bar emulation stats" and "status bar Cpu usage".
If it still crashes, it could just be win 98.
My opinion - Kill win 98 and get 2k/Xp for the ultimate stability!
:devil:
 

Doomulation

?????????????????????????
Bah! 2000/XP may be stable, but has still many bugs. It isn't really THAT good to upgrade... unless u get it for free of course!
 

Remote

Active member
Moderator
Microsoft OS built on the NT kernel(NT/2000/XP) are more mature and stable then any OS derivated from Windows 95(98/98se/ME). This is a neverending topic, you can discuss it for hours and find no given answer, there is no right or wrong. But depending on the quality of the components in your computer, better quality often means higher price and more importantly better driver support, you are more likely to recieve a crash or fatal error when using a OS not derivated from NT, i.e 95/98/ME.

If stability is your only desire, migrate to a UNIX based OS(Linux, BeOS, FreeBSD) From 2000 to XP there are no valid reasons for upgrading, stability and performance are more or less equal, but from 95/98/ME the reasons are countless.
 

Ogy

3Dfx Fanatic.
Blaster_Master said:
First off, I just downloaded this emulator and it is so fast - awesome job!

I am running zelda:mm and I can't seem to highlight items in the menu screen - when I move from one subscreen to the next it moves across to the next one so fast I don't have time to highlight anything. Any ideas? Also, I have a green sky - kinda psychadelic, but not that bothersome. Thanks to anyone who can help

Specs:

PIII 866
384 RAM
GeForce 2 gts 32 mb
Win 98

Settings:

CF = 5
32mb - yes
expansion pak - yes



sometimes this happens when the digital pad and the analog stick are mapped to the same keys.
 

Ogy

3Dfx Fanatic.
Re: Hmmm....

Engeljaeger said:
I had the same "menu-jumping"-prob...
I think this has something to do with the input-plugin...
Do you also have a controller with an analog stick?
I just fiddled around a bit in the settings (treshold and deadzone)of the plugin (n-rage 8.0), and now this works fine for me...
The only thing is, that the menu with the tunes and stuff is somehow lowered...anybody help me with that?

if you are using jabo's D3D, make transforms internal.
 

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