EDIT: OK, I've tried it in more detail so I have accurate results now:
I have a system like his (see my sig

)
Paper Mario 2:
100+ FPS on the title screens and opening logos
60+ FPS in-game (Way too fast but actually playable - no sound though)
Super Smash Brothers Melee
100+ FPS on title screen
36+ FPS in-game (which is STILL way too fast might I add and SFX heard only)
NOTE: Disable dual core support and your FPS will drop to 26 which is more of a reasonably playable speed.
Puzzle Bobble 3000:
100+ no matter what (You guessed it, too fast but at least sound works and somehow runs at normal speed even though the game plays more like *THINK FAST* puzzle bobble)
Zelda - Wind Waker
28-30 RIGHT ON!! I'd say this is the most playable out of the ones I've tried. Too bad there's no sound.
In summary: Some sort of limiter or timing system is desperately needed for high end machines. Otherwise, these aren't playable unless you have insane reflexes. Also, sound doesn't seem to work in most cases.