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Why does it chop for me?

xETx

New member
I know I don't have the best computer, but I don't think I should be getting this kind of chop. It's mostly the sound that is chopping.

P4 1.6ghz
256mb ram
64mb geforce 2 mx400
Hercules Muse pci sound card
 

DJRobX

New member
I have a P4 3ghz. Around half of the games have choppy audio, while others are very fluid and perfect. The games themselves seem to run pretty smoothly with low percentages, so I'm not sure what the deal is.

Sync to audio worked to make Zelda and a couple of the other's audio smooth, but doesn't work most of them. I can't use the other inclued audio plugin at all (the audio becomes even choppier with it).
 

Emu_Lover

New member
Hmm thats very strange. I don't have that kind of error on my Athlon 1900+ with Radeon 9200. Not sure why it would do that.
 

Gent

The Soul Reaving Gentleman
Administrator
arnalion said:
In 1.6 must the "sync game to audio" be enabled at every game

No only if the game you are playing seems to chop, then sync game to audio will ease that and although the fps seem to suffer IE for a US Rom 60 fps would be seen to drop to say 50 or even 45 fps, the game play wouldnt seem too drastically changed. For some reason people still think by enabling this function effects every other game but this isnt the case. It is saved per-ROM only. The only problem though is when using this you can no longer use the Limit FPS function. Also be warned you can not use sync game to audio on games such as Hydro Thunder, NBA Showtime, Disney’s Tarzan, The World is Not Enough and Resident Evil 2. These use the RSP Audo Signal Function. So make sure you check the games Rom Properties before enabling.
 
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Techman

Nolifer
Is everyone else experiencing strange fps fall (from 60 to 50 for me) in games like CBFD (The intro cutscene with Conker going to bar) and SSB (Sometimes I get choppy audio and a bit of lag for a sec, doesn't happen with the older video plugin) or is it my comp? I doubt it's my computer 'cause those things happened with all resolutions.

Thanks in advance for replys.
 

olivieryuyu

New member
Techman said:
Is everyone else experiencing strange fps fall (from 60 to 50 for me) in games like CBFD (The intro cutscene with Conker going to bar) and SSB (Sometimes I get choppy audio and a bit of lag for a sec, doesn't happen with the older video plugin) or is it my comp? I doubt it's my computer 'cause those things happened with all resolutions.

Thanks in advance for replys.

in fact the game on real console slowdown sometimes too

;)
 

DJRobX

New member
An example of a game I cannot get clean audio with is Beetle Adventure Racing. The "beat" on the title screen never loops cleanly, regardless of whether sync to audio is enabled or not. Nemu64 plays the audio smoothly for this game. There are a number of other games that exhibit the same "jittery" behavior.

More complex games lik Zelda, Mario, Donkey Kong, Banjo, Conker, etc are all perfect so it just seems more like an oddity than anything else.

As far as FPS drops, I expect the FPS for n64 games to fall. They fell on the original console. I do however experience a strage "stall" for 2 or 3 seconds in Banjo Kazooie once every few minutes. I haven't seen that behavior in any other game.
 
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Smiff

Emutalk Member
um.. there are still some timing issues in the core.

personally i wish the timing was good enough that "sync game to audio" was not necessary, but from memory i think this would increase system requirement hugely (if they can even do it).

this topic is outside what i really know anyway, it's hard.

arnalion & Gent you weren't disagreeing though, i think, but this option hasn't changed since v1.5 afaik :) the core timing has changed but the option hasn't.

hmm it's very hard to talk about this in a non-confusing way. :smurf:
 
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Smiff

Emutalk Member
yeah, and it's f**ing genius isn't it ;)
seriously how many "waah game(s) x(,y,z) stopped working, why?" questions has this saved.
although an even better solution might be add "sync ALL games" option or default sync on or off option - i think this is handled quite fine how it is though and anything else adds more complexity (bad). (jabo i want to talk about adding *more* per game options for some of your lovely video settings like adjust aspect....) :)
 
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ScottJC

At your service, dood!
Choppyness I have noticed with Goldeneye with my new system, and I assure you its not for lack of speed... project64 only uses about 30% of my new processor, it helps to have Sync game to audio and speed limit off... it seemed to make the choppyness "go away".

This is probably not helpful info, hehe. Btw I approve of the Sync game to audio option all the way :p
 

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