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What obout FOG emulation ?

neopb19

New member
Garoofi , maybe You can turn on FOG emulation in Chankast...? :) For example, <b>Ecco the Dolphin</b> require this function... :) Maybe on next version...? :) It will be so great... :)

Congrats for Chankast - it's the best emulator for PC in the world now !!! :D

Respect:)

greetings/neopb19
 

Pimp

Banned
neopb19 said:
Garoofi , maybe You can turn on FOG emulation in Chankast...? :) For example, <b>Ecco the Dolphin</b> require this function... :) Maybe on next version...? :) It will be so great... :)

Congrats for Chankast - it's the best emulator for PC in the world now !!! :D

Respect:)

greetings/neopb19


lol, you really want to play at 0.1 fps, adding more graphics complexities will slow down the framerate.
 

Pimp

Banned
{cY} said:
im not so sure it would have much of an effect actually (in speed)


really, what you see on your screen during gameplay are math calculation, it doesnt happen by magic, gpu or cpu gotta make those calculation.


if you increase the amount of data and complexities , more cpu or gpu power will be needed.
 
Last edited:

mezkal

Man on a mission
Pimp, actually FOG table emulation is probably not that hard to do. Look up tables for predefined "fogging distances" could be implemented with very little drain overall. However what is more likely is that Chankast isn't rendering all layers as of yet. There is no snow falling in DOA2 for example (this is pre calced and rendered only in the camera - though it doesn't look that way) amongst other things.
 

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