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Weird Conker Graphics

D.K.

Emu Ape
After that submarine blasting stage in the game. Conker turned all white, when you see him up close. Is this a known graphics glitch. The game plays great and I made it to the end. But, just wondering if this problem is fixable? I never changed any settings in the game and did not change my drivers (23.11).
 

sk8bloke22

roll for life
weird. guess it could be a bug. i mean some ppl hav experienced weird stuff and some havent. i dunno, but for smash bros the gfx are all screwed in terms of a black title screen and stuff, and other ppl dont hav that problem. but ur prob seems more like a bug as it is at the end of the game, which was probably tested the least by donators for pj64.
 

Tesla-Guy

Moderator
a friend of mine had this problem (conker head and tale white when close to conker but if you select the distant camera when the detail lowers conker becomes normal) from the beggining, and i thought it was cauz he had a tnt2... guess it aint that problem though, it's video plugin fault. try using jabo's1.3
 

DSF

New member
yeah i know what's wrong

I tested CBFD in Win98 with Geforce2 old drivers (smth as 2000) and Directx 8a, and i hav the same prob
I tested CBFD in WinXP with Geforce2 win drivers and DirectX 8.1 and the game is working perfectly
 

magebarf

New member
Got the same problem.

Yeah, I've got the same problem, but I'm wondering if there isn't any use of that white texture thing...

Since the texture isn't at all like the original, or correct, texture, but rather looking like some kind of fur/hair-bumpmap, I'm wondering if this could be some kind of implementation of Detail-maps... When you get close enough it shows up, and that's about the same way detail-maps work too, they add bump-noise when you get too close to the surface to make it look more irregular and less boring.

I was wondering if this white map could be a detail-map of some kind, but it's being emulated wrong, and instead of applying it as a bump, it's placing it as a regular texture, on top of the regular one.

Anyone who owns the game and could look if it is this way on a real Nintendo?
 
OP
D.K.

D.K.

Emu Ape
Like I said it was fine before the submarine stage. I saved stated the hell out of the game, maybe another possible reason why this happend. And sometimes I would get the 1964 has caused an error in unknown and DirectInput has caused an error. I wonder if the save states or these errors could of corrupted the code in the 1964 or Jabo's Plug-in in some way?
 

Engeljaeger

professional pessimist
Same prob

Hmmm...
I have the same problem from the beginning of the game...
I got WinXP and DirectX 8.1 ...
But i got a tnt1 (yes...there are still some of those out there :p )
So it doesn´t seem to be a geforce prob...
 

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