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Vertex and Texture Extraction

Phuknutt

New member
I am working on a little program that displays 3d scenes and I need a way to get scene geometry from n64 roms. Is there a way I can extract the vertex data from a rom WITHOUT using someone's plugin? Im hoping its as simple as finding the byte position in a rom and maybe decoding the vertices.
 

bjz

New member
Nothing short of writing a prog yourself that i know of.
Nemu VRML is prolly the best i can think of
 

Doomulation

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Byte order? Hah, forget that. Not going to happen. The only way you can get any geometry is to dump it using a plugin.
 

McLeod

New member
Maybe you can extract textures from rom easily if they aren't compressed (some games use JPEG).

But vertex can be more difficult, rom can have 3d models, but scene composition and translation to vertex is done in runtime.

Also there you can find procedural textures or models generated in runtime so only factible way is a plugin.
 

Rice

Emulator Developer
Phuknutt said:
I am working on a little program that displays 3d scenes and I need a way to get scene geometry from n64 roms. Is there a way I can extract the vertex data from a rom WITHOUT using someone's plugin? Im hoping its as simple as finding the byte position in a rom and maybe decoding the vertices.

I don't think it is practical to extract vertex data without actually running the game and using some plugins to dump the data. Even if you could manage to find some byte position in some perticular ROM, it would be easy for you to apply your finding to other games or to other vertex data in the same ROM. You will certainly end up of spending more time than understanding and using an available video plugin.
 

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