I've been playing Zelda OOT, and the unhandled opcode problem came up a few times. After searching through the forums and changing the memory to "change memory and cache" or "protect memory" or any other option, the crash still happens. I'm currently using PJ64 1.5 and the glN64 0.41 plugin.
I've heard that save states affect this, so I tried playing the game using the in game save system, but the error still occurs at random places.
Any thoughts?
EDIT: I've checked the rom using Good N64, its v 1.2 and [!] validated.
I've heard that save states affect this, so I tried playing the game using the in game save system, but the error still occurs at random places.
Any thoughts?
EDIT: I've checked the rom using Good N64, its v 1.2 and [!] validated.
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