Stalkid64
Citizen(sixty)four
More important parts/hints underlined
Q: What`s your reaction to the Zelda backlash then?
A: I find the internet discussions very interesting. You`ve actually started experiencing Zelda in a way - talking about games is part of the gameplay these days. I listen to peoples opinions, but a realistic Zelda would cause some problems. Especially if you want a connection between GameCube and GBA...
:happy:
Q: Does that mean that Zelda is still going to be cell-shaded?
A: The playable E3 version will be practically identical to the Spaceworld 2001 video. However, I have made some adjustments to Link`s eyes. Gamers will be able to decide for themselves if they like Zelda after playing it. I see it this way: if the game is interesting, you might start to value the graphics as well.
Q: Are Nintendo now concentrating on making shorter games?
A: Luigi`s Mansion is a story-telling game - once you reach the end, that`s it. But with Pikmin, I designed it hoping everyone would play through at least three times. We should concentrate on making unique, rather than longer or more difficult games, with small groups of developers. Mario Sunshine has a small team, and will make you want to play again and again. Zelda, on the other hand, has a comparatively large team working on it.
Q: Why have we waited so long for GameCube`s European launch?
A: I`m very sorry we are late! We delayed the launch from March to prepare the right amount of consoles - I think we`re now better prepared for the launch in Europe than anywhere else. We`ll deliver the orange GameCube here soon, and introduce more colours later on.
Q: Is Nintendo consciously trying to release more adult games?
A: Developers such as Sega think childish games sell better on Nintendo consoles, and often say, "We want to make more adult-oriented titles." I reply, "Yeah, actually, that`s what we`ve really wanted all this time." When Shinji Mikami called me and talked about Resident Evil, he was worried it was too violent for Nintendo. I told him violence was not a factor, and he could do whatever he wanted.
Q: So when are Nintendo planning to go online then?
A: This is being developed alongside four-player games and GBA-GameCube connectivity. The trouble is, you can`t easily move on to your next project after creating a single online networked game - you have to watch its progess and maintain it. Plus, we hear that only 20 percent of Europe will have fast broadband internet access by 2005 - why focus on them when we can reach 100 percent with non-networked titles? But its possible Pikmin could be an online game...
Q: Do you allow your children to test early versions of your games?
A: No! We never reveal any confidential information to children. Never! I do play my GameCube with my children, though , but I don`t always win - especially not in Smash Bros Melee!
Q: Do you think you`ll ever leave Nintendo?
A: I sometimes get proposals to work in other companies, but I do not say anything to Nintendo about that! Nintendo makes the most innovative products, and I`m not sure I`d be able to make games like that elsewhere. At Nintendo I can make the games I want!
Q: How will Hiroshi Yamauchi`s retirement affect Nintendo?
A: Mr Yamauchi always had very definite ideas about how Nintendo should be run, and we have learned a lot from him, so his influence will continue. But maybe we will have more freedom in terms of design and so forth... er, actually, please don`t write that!
Q: Do you share any character traits with Mario?
A: He is a hard-working man who isn`t that smart or attractive, so maybe there are some similarities there!
(More hints follow...)
Metroid Prime: "It`s been created so that I like it, but there`s a bit more American-style action this time. I am confident that it will be released all over the world in 2002"
Mario Kart `Cube: "This is one of the titles that occupies my time - and bothers my heart - the most. After a series of meetings, we have almost settled on Mario Kart GC`s direction. Expect drastic changes from past games. We are hopeful we`ll introduce it in early 2003 - and Sonic could be one of the karters!"
Pikmin 2: "Developing a sequel to Pikmin would be simple - all we would have to do is change the story and make new maps, right?! In fact, I`m working on something completely different..."
About Zelda: "What role does realism play? Rather than showing fingers in meticulous detail, it is more important to work on the function of hands and arms in regards to objects."
(Actually, that has to be just about my favourite Miyamoto quote ever)
Sounds like Pikmin at least is headed for some online play then... :happy:
And... well, in a recent IGN interview, Perrin gave a hint that (regarding the multiple Zelda`s theory) IGN`s guess of a compilation of Zelda`s for the `Cube wasn`t totally right.
Hmm... put that together with Miyamoto`s first remarks and my guess is there *are* two new Zelda`s in development, but not both for NGC... actually one for the `Cube and one for GBA which will link up...!
Ooh, Zelda linkable... drool drool...
Q: What`s your reaction to the Zelda backlash then?
A: I find the internet discussions very interesting. You`ve actually started experiencing Zelda in a way - talking about games is part of the gameplay these days. I listen to peoples opinions, but a realistic Zelda would cause some problems. Especially if you want a connection between GameCube and GBA...
Q: Does that mean that Zelda is still going to be cell-shaded?
A: The playable E3 version will be practically identical to the Spaceworld 2001 video. However, I have made some adjustments to Link`s eyes. Gamers will be able to decide for themselves if they like Zelda after playing it. I see it this way: if the game is interesting, you might start to value the graphics as well.
Q: Are Nintendo now concentrating on making shorter games?
A: Luigi`s Mansion is a story-telling game - once you reach the end, that`s it. But with Pikmin, I designed it hoping everyone would play through at least three times. We should concentrate on making unique, rather than longer or more difficult games, with small groups of developers. Mario Sunshine has a small team, and will make you want to play again and again. Zelda, on the other hand, has a comparatively large team working on it.
Q: Why have we waited so long for GameCube`s European launch?
A: I`m very sorry we are late! We delayed the launch from March to prepare the right amount of consoles - I think we`re now better prepared for the launch in Europe than anywhere else. We`ll deliver the orange GameCube here soon, and introduce more colours later on.
Q: Is Nintendo consciously trying to release more adult games?
A: Developers such as Sega think childish games sell better on Nintendo consoles, and often say, "We want to make more adult-oriented titles." I reply, "Yeah, actually, that`s what we`ve really wanted all this time." When Shinji Mikami called me and talked about Resident Evil, he was worried it was too violent for Nintendo. I told him violence was not a factor, and he could do whatever he wanted.
Q: So when are Nintendo planning to go online then?
A: This is being developed alongside four-player games and GBA-GameCube connectivity. The trouble is, you can`t easily move on to your next project after creating a single online networked game - you have to watch its progess and maintain it. Plus, we hear that only 20 percent of Europe will have fast broadband internet access by 2005 - why focus on them when we can reach 100 percent with non-networked titles? But its possible Pikmin could be an online game...
Q: Do you allow your children to test early versions of your games?
A: No! We never reveal any confidential information to children. Never! I do play my GameCube with my children, though , but I don`t always win - especially not in Smash Bros Melee!
Q: Do you think you`ll ever leave Nintendo?
A: I sometimes get proposals to work in other companies, but I do not say anything to Nintendo about that! Nintendo makes the most innovative products, and I`m not sure I`d be able to make games like that elsewhere. At Nintendo I can make the games I want!
Q: How will Hiroshi Yamauchi`s retirement affect Nintendo?
A: Mr Yamauchi always had very definite ideas about how Nintendo should be run, and we have learned a lot from him, so his influence will continue. But maybe we will have more freedom in terms of design and so forth... er, actually, please don`t write that!
Q: Do you share any character traits with Mario?
A: He is a hard-working man who isn`t that smart or attractive, so maybe there are some similarities there!
(More hints follow...)
Metroid Prime: "It`s been created so that I like it, but there`s a bit more American-style action this time. I am confident that it will be released all over the world in 2002"
Mario Kart `Cube: "This is one of the titles that occupies my time - and bothers my heart - the most. After a series of meetings, we have almost settled on Mario Kart GC`s direction. Expect drastic changes from past games. We are hopeful we`ll introduce it in early 2003 - and Sonic could be one of the karters!"
Pikmin 2: "Developing a sequel to Pikmin would be simple - all we would have to do is change the story and make new maps, right?! In fact, I`m working on something completely different..."
About Zelda: "What role does realism play? Rather than showing fingers in meticulous detail, it is more important to work on the function of hands and arms in regards to objects."
(Actually, that has to be just about my favourite Miyamoto quote ever)
Sounds like Pikmin at least is headed for some online play then... :happy:
And... well, in a recent IGN interview, Perrin gave a hint that (regarding the multiple Zelda`s theory) IGN`s guess of a compilation of Zelda`s for the `Cube wasn`t totally right.
Hmm... put that together with Miyamoto`s first remarks and my guess is there *are* two new Zelda`s in development, but not both for NGC... actually one for the `Cube and one for GBA which will link up...!
Ooh, Zelda linkable... drool drool...