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The Miyamoto Q+A from NGC Magazine (for those who haven`t seen)

Stalkid64

Citizen(sixty)four
More important parts/hints underlined

Q: What`s your reaction to the Zelda backlash then?
A: I find the internet discussions very interesting. You`ve actually started experiencing Zelda in a way - talking about games is part of the gameplay these days. I listen to peoples opinions, but a realistic Zelda would cause some problems. Especially if you want a connection between GameCube and GBA... ;) :happy:

Q: Does that mean that Zelda is still going to be cell-shaded?
A: The playable E3 version will be practically identical to the Spaceworld 2001 video. However, I have made some adjustments to Link`s eyes. Gamers will be able to decide for themselves if they like Zelda after playing it. I see it this way: if the game is interesting, you might start to value the graphics as well.

Q: Are Nintendo now concentrating on making shorter games?
A: Luigi`s Mansion is a story-telling game - once you reach the end, that`s it. But with Pikmin, I designed it hoping everyone would play through at least three times. We should concentrate on making unique, rather than longer or more difficult games, with small groups of developers. Mario Sunshine has a small team, and will make you want to play again and again. Zelda, on the other hand, has a comparatively large team working on it.

Q: Why have we waited so long for GameCube`s European launch?
A: I`m very sorry we are late! We delayed the launch from March to prepare the right amount of consoles - I think we`re now better prepared for the launch in Europe than anywhere else. We`ll deliver the orange GameCube here soon, and introduce more colours later on.

Q: Is Nintendo consciously trying to release more adult games?
A: Developers such as Sega think childish games sell better on Nintendo consoles, and often say, "We want to make more adult-oriented titles." I reply, "Yeah, actually, that`s what we`ve really wanted all this time." When Shinji Mikami called me and talked about Resident Evil, he was worried it was too violent for Nintendo. I told him violence was not a factor, and he could do whatever he wanted.

Q: So when are Nintendo planning to go online then?
A: This is being developed alongside four-player games and GBA-GameCube connectivity. The trouble is, you can`t easily move on to your next project after creating a single online networked game - you have to watch its progess and maintain it. Plus, we hear that only 20 percent of Europe will have fast broadband internet access by 2005 - why focus on them when we can reach 100 percent with non-networked titles? But its possible Pikmin could be an online game...

Q: Do you allow your children to test early versions of your games?
A: No! We never reveal any confidential information to children. Never! I do play my GameCube with my children, though , but I don`t always win - especially not in Smash Bros Melee!

Q: Do you think you`ll ever leave Nintendo?
A: I sometimes get proposals to work in other companies, but I do not say anything to Nintendo about that! Nintendo makes the most innovative products, and I`m not sure I`d be able to make games like that elsewhere. At Nintendo I can make the games I want!

Q: How will Hiroshi Yamauchi`s retirement affect Nintendo?
A: Mr Yamauchi always had very definite ideas about how Nintendo should be run, and we have learned a lot from him, so his influence will continue. But maybe we will have more freedom in terms of design and so forth... er, actually, please don`t write that!

Q: Do you share any character traits with Mario?
A: He is a hard-working man who isn`t that smart or attractive, so maybe there are some similarities there!

(More hints follow...)

Metroid Prime: "It`s been created so that I like it, but there`s a bit more American-style action this time. I am confident that it will be released all over the world in 2002"

Mario Kart `Cube: "This is one of the titles that occupies my time - and bothers my heart - the most. After a series of meetings, we have almost settled on Mario Kart GC`s direction. Expect drastic changes from past games. We are hopeful we`ll introduce it in early 2003 - and Sonic could be one of the karters!"

Pikmin 2: "Developing a sequel to Pikmin would be simple - all we would have to do is change the story and make new maps, right?! In fact, I`m working on something completely different..."

About Zelda: "What role does realism play? Rather than showing fingers in meticulous detail, it is more important to work on the function of hands and arms in regards to objects."

(Actually, that has to be just about my favourite Miyamoto quote ever)

Sounds like Pikmin at least is headed for some online play then... :happy:
And... well, in a recent IGN interview, Perrin gave a hint that (regarding the multiple Zelda`s theory) IGN`s guess of a compilation of Zelda`s for the `Cube wasn`t totally right.
Hmm... put that together with Miyamoto`s first remarks and my guess is there *are* two new Zelda`s in development, but not both for NGC... actually one for the `Cube and one for GBA which will link up...!
Ooh, Zelda linkable... drool drool...
 

Johnny_Rico

Mobile Infantry
Well, I now know that the snake eyes are fixed.
And that Miyamoto doesn't think straight, because when I saw the 2001 demonstration, the movements were far form real. Very far.
 
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Stalkid64

Stalkid64

Citizen(sixty)four
Er... I think you need to watch that again... its "exaggerated realism, cartoon realism"... i.e. not the boring kind of realism.
 

Johnny_Rico

Mobile Infantry
What are you talking about?
In one single frame Link pulled his f$#king sword! One.

That is just :hehe: crazy. I thought he meant Anime cartoon, not frameless Loony Toons cartoon.
 

Slougi

New member
I kinda like the new look to be honest. I was kinda unsatisfied with Shenmue for example, as Miyamoto pointed out the hand-movement sucked big time.
I think he's focusing on the details more than anything else, which is what makes games unique. That's what marks the SNES games for example, imo.
 

Johnny_Rico

Mobile Infantry
sk8bloke22 said:
im sure it'll be good. miyamotos games r usually always good.

Yes.

So what do you suggest? To lock the thread?

No! We have to argue about the game and share our dislike of some of his ideas. :)
 
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Jaz

Ex-Mod
Stalkid64 said:
(Actually, that has to be just about my favourite Miyamoto quote ever)

Nah, mine has to be when he first announced the NGC as `..our new baby!`

He went on..

`..like all babies, it is small. But it will make a lot of noise`. ;)
 
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Stalkid64

Stalkid64

Citizen(sixty)four
Johnny_Rico said:
What are you talking about?
In one single frame Link pulled his f$#king sword! One.

That is just :hehe: crazy. I thought he meant Anime cartoon, not frameless Loony Toons cartoon.
Hmm... someone evidently has a crappy quality video clip then. The animation is incredibly smooth... probably some of the best ever seen. Go take a look at Ocarina again... pretty sure theres maybe a half-dozen frames for the sword coming out at the most. Or the single frame shield block. Or... etc etc
Secondly, (and despite Miyamoto never having said anything regarding going for an anime cartoon look), find a copy of Akira, Ranma 1/2 or any other good Manga series. The average gun-firing sequence in Akira is less than 3 frames. Would ANYONE pick holes in Akira`s animation for that?
I rest my case.

EDIT: Besides, I couldn`t give a toss about what is shown in what isn`t even an in-game sequence. Go watch the roxX0r somersault or roll... ohh yeah...
 
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Johnny_Rico

Mobile Infantry
Stalkid64 said:

Hmm... someone evidently has a crappy quality video clip then. The animation is incredibly smooth... probably............

I haven't watched no crappy quality video, I watched the one that was published by IGN, and I didn't do any comparition with the N64. I just expect more from the Gamecube. Now that was wrong to talk about the frame rate, you are right. But what I meant is that Link's movement was the most undynamic movement I have ever seen, like a frameless Loony Toons. Link *only* moved his hand, that's it. Nothing more, that is just stupid of them to do that.
(I do not compare it to the N64).

Stalkid64 said:
despite Miyamoto never having said anything regarding going for an anime cartoon look

WTF??

Haven't you ever looked on the official art from nintendo??
It's ALL ANIME!!! ALL those years!! Think about it.

From my point of view it will be a mistake not to use Anime, a big one, then only an incredible story (like OoT) can save it (Plue If the game will be short, chraging 50$ for it will be a robbery).
 
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blizz

New member
TOOT was long? wtf!!!

I clocked it in three days with breaks for sleeping, eating and the toilet :p
 
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Stalkid64

Stalkid64

Citizen(sixty)four
Johnny_Rico said:


I watched the one that was published by IGN,


Plue If the game will be short, chraging 50$ for it will be a robbery).

IGN? Ah, the terrible quicktime videos of IGN... that explains a lot. ;) Track down the GOOD wmv video from dailyradar.co.uk if its still around. It actually uses a decent bitrate clip of the game without the horrible choppiness of quicktime.
And Miyamoto has already said, and yes I believe I can quote, "(the game) will not be short."

Neeexxxt!

(And sleep is for the weak ;) )
I remember waking at about 6am one morning at my cousins with The Game... we had it playing about 30 seconds after we woke up. The next time we looked at the clock expecting maybe an hour had passed, it was 9pm. No food, drink, nothing.
Zelda NGC will be a very slimming game taking that for an example. ;)
 

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