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Texture and lightning problem [glide64 0.8]

Bongo Kong

New member
Sorry guys i'm going to annoy with another problem:( :( :( :(
I've recently formatted my hdd....and then the problems arrived...
Why now i've a BIG lightning problem (i suppose it's a lightning problem but it could be also texture's:( ) with glide64 0.8??I mean,i never had it before the "Format C:":borg: ...the video card is the same (Radeon X300) and the catalyst are v.6.2 but now for example i see walls in OoT messed up or mountains in V-Rally64 wrong coloured:( :( :(
I think the image can explain my problem better than me...(i'm italian:nemu: )
Look at the walls:angry: :angry: :angry:
And what about mountains????:saddam: :saddam: :saddam:
 

Agozer

16-bit Corpse | Moderator
Have you tried other plugins like, let's say Jabo's Direct3D8 or Rice's? Why are you using Glide? (or do you have some kind of a special reason for using it?)
 
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Bongo Kong

New member
No problem at all with jabo/rice's plugin but with them for example the menu in vrally is messed up and unreadable...many effects in Zelda 1&2 are missing....2D games (like MKT) looks a lot better with Glide64....i was thinking about a glide wrapper's problem...is it possible?
 

Agozer

16-bit Corpse | Moderator
What effects in Zeldas are missing exactly? Yeah, it could be the wrapper's fault.
 
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Bongo Kong

New member
There are no motion blur effects,flame coronas are drawn without depth compare,some objects are not displayed correctly or not displayed at all (trees in mm intro) and more....of course this happens if you use Jabo's plugin.
Of course the game is FULLY playable but looks better with glide64....
anyway what about using zecksenshack's wrapper instead of hacktarux's wrapper??I've tried to use zeck's but after the installation pj64 didn't recognized it!!Why?
 
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Bongo Kong

New member
well guys thanks to all of you...i've found the problem:it was the wrapper.Using zecksenshack's wrapper everything is ok!!
 

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