In the help file of PJ64 it reads that "Sync game to audio" can make problems.
With my old sound card (VIA Onboard chip), it is true. But now, with my Creative Sound Blaster Audigy, it is the opposite. All games have much better sound with sound synchronisation... there's just one exception (I have about 15 roms): Conker's Bad Fur Day (USA Version).
So why isn't it recommendable to use this option. Or if it is because of my new sound card, why doesn't anybody in the help file tell that "Sync game to audio" can make problems just with some sound cards (probably with not good one's)? Or do I experience sth. special with my PC.
Here are my specs:
AMD Athlon XP 1800+
768 MB SD-RAM 133
GeForce 2 Pro 64 MB DDR
Sound Blaster Audigy
Mainboard with VIA KT266 chipset (supports SD and DDR RAM)
Newest detonator (I do not know the number)
DirectX 8.2 (Special version... an official version which I found on a site and it is not a beta... absolutely not... unfortunately I do not know where to find the English version; however it was the same DX8.1b)
Project 64 1.5
Jabo D3D 1.5 (Window: 800x600; FS: 800x600x32 Triple buffer)
Jabo DSound 1.5
Jabo DInput 1.5
CU
Juli
With my old sound card (VIA Onboard chip), it is true. But now, with my Creative Sound Blaster Audigy, it is the opposite. All games have much better sound with sound synchronisation... there's just one exception (I have about 15 roms): Conker's Bad Fur Day (USA Version).
So why isn't it recommendable to use this option. Or if it is because of my new sound card, why doesn't anybody in the help file tell that "Sync game to audio" can make problems just with some sound cards (probably with not good one's)? Or do I experience sth. special with my PC.
Here are my specs:
AMD Athlon XP 1800+
768 MB SD-RAM 133
GeForce 2 Pro 64 MB DDR
Sound Blaster Audigy
Mainboard with VIA KT266 chipset (supports SD and DDR RAM)
Newest detonator (I do not know the number)
DirectX 8.2 (Special version... an official version which I found on a site and it is not a beta... absolutely not... unfortunately I do not know where to find the English version; however it was the same DX8.1b)
Project 64 1.5
Jabo D3D 1.5 (Window: 800x600; FS: 800x600x32 Triple buffer)
Jabo DSound 1.5
Jabo DInput 1.5
CU
Juli