Dark Jadeite
New member
I've been using Project 64 for some time (I think my last version was 1.4). It suddenly stopped working, claiming that memory could not be allocated. Fine. I deleted the old version and looked up Pj64 for possible updates. Then I downloaded version 1.6.
The problem is, everything works better... except for Legend of Zelda: Majora's Mask. When I load it up, it runs about 60 fps for a while, then lowers down to 10 to 20 fps.
I was wondering if there was any logical reason for this. The computer I'm using has a Pentium 4 (1.6 GHz) CPU, 512MB Ram, 64MB nVidia GeForce 2 MX video/graphics/display driver (whatever you want to call it), and is running Windows XP.
As a disclaimer, I can't exactly remember if the game worked well on the old version either, so don't take it for 100% certain that it did. I just want to know WHY it's running like that, period...
The problem is, everything works better... except for Legend of Zelda: Majora's Mask. When I load it up, it runs about 60 fps for a while, then lowers down to 10 to 20 fps.
I was wondering if there was any logical reason for this. The computer I'm using has a Pentium 4 (1.6 GHz) CPU, 512MB Ram, 64MB nVidia GeForce 2 MX video/graphics/display driver (whatever you want to call it), and is running Windows XP.
As a disclaimer, I can't exactly remember if the game worked well on the old version either, so don't take it for 100% certain that it did. I just want to know WHY it's running like that, period...