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Some more (general) questions...

Effedup

Corporate Puppet
3 Things:

1) Are save states emulator specific? I'm assuming they are, but if so is there any way to convert them so they can be shared? Also, if a game used the memory pack feature, could I save the memory pack file to my hard drive and access THAT across emu's? Seems logical to me, but then again, logic only means so much when you're dealing with a computer...

2) What exactly is an RSP plugin? I've noticed it on a couple emu's but it's not self explanatory like "video", "audio", and "controller". No specific issue at all, just curious what it does and if it'll help to have a few of them downloaded in case I need them.

3) So I'm sitting here playing Paper Mario today, and honest to God it's got to be one of the best looking games I've played for the N64 (my console died right around the time that came out, so I never got a chance to play it when it was released). Anyways, everythings running great, better than any other game I've emulated actually, but then I get to the first major village and I get terrible flicker. It seems like the background is trying to come through the foreground...and an even weirder thing is whenever it flickers, Mario takes it upon himself to just stroll to the left. When I enter a house it all goes back to normal. As soon as I exit it's back again. I've tried the following plugins to no avail: Jabo's Direct3D6 1.5.2, Jabo's Direct 3D8 1.6, Rice's Video Plugin 5.9.9, and TR OpenGL v0.8.8. Audio is Azimer's HLE Audio v0.56 WIP 1 if that matters at all. Is this a known issue with this rom, and if not any suggestions on how to clean things up graphically?


Okay, I wrote a book here :). Any help is much appreciated...

Later!!
 

Clements

Active member
Moderator
Effedup said:
1) Are save states emulator specific? I'm assuming they are, but if so is there any way to convert them so they can be shared?

Save states normally are proprietry with no means of conversion. Native states are cross-emulator compatible, though.

Effedup said:
Also, if a game used the memory pack feature, could I save the memory pack file to my hard drive and access THAT across emu's?

Yes, this can be done easily with N-Rage's Input plugin.

Effedup said:
2) What exactly is an RSP plugin?

The RSP plugin is mostly responsible for audio and also graphics. Some games have garbled sound due to issues with the RSP plugin. The RSP plugin is also responsible for the JPEG backgrounds that you can see in Ocarina of Time.

Effedup said:
3) So I'm sitting here playing Paper Mario today, and honest to God it's got to be one of the best looking games I've played for the N64 (my console died right around the time that came out, so I never got a chance to play it when it was released). Anyways, everythings running great, better than any other game I've emulated actually, but then I get to the first major village and I get terrible flicker. It seems like the background is trying to come through the foreground...and an even weirder thing is whenever it flickers, Mario takes it upon himself to just stroll to the left. When I enter a house it all goes back to normal. As soon as I exit it's back again. I've tried the following plugins to no avail: Jabo's Direct3D6 1.5.2, Jabo's Direct 3D8 1.6, Rice's Video Plugin 5.9.9, and TR OpenGL v0.8.8. Audio is Azimer's HLE Audio v0.56 WIP 1 if that matters at all. Is this a known issue with this rom, and if not any suggestions on how to clean things up graphically?

You will probably get better results with Paper Mario by using Glide64 with a wrapper (preferably Hacktarux's).
 

Danny

Programmer | Moderator
1 - not always. Most of them support each others saves.

2 : What does the RSP plugin do?
The RSP plugin performs the same job that the RSP (Reality Signal Processor) chip does in an N64, i.e. it processes some graphics and nearly all audio (this description sounds vague because the N64 is somewhat flexible in where it can perform tasks). (Taken from www.pj64.net)

3: Standard problem.
 

Danny

Programmer | Moderator
arghh........ You beat me to it clements! :p
lol!

your answer was better and more detailed as well!
 

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