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Save game

HdUgT

New member
Hi everyone,

I'm using Mupen64 0.5 for Mac (10.4.11) and I can't manage to transfer my game save file (.sra) in between two computers (PowerPC and Intel). After many tries and searches I've come to think it's due to Mupen64.
Could anyone confirm if there's a problem at this level with Mupen?
Note that I'm not a programmer and that the problem principally occurs with Zelda: the Ocarina of Time.
I can give more details if necessary.

Thanks for any help.
 

Richard42

Emulator Developer
I believe smcd is correct. The data get byteswapped on Intel architectures for performance reasons, so any data areas saved in the save-game file will not be compatible between x86 and PPC architectures. Theoretically this could be fixed by forcing the save-game file to always store its data in big-endian (r4300 native) format, but it would take some doing.
 

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