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Rice's Daedalus Plugin 4.2.0 released

Martin

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<b>Rice's Daedalus Plugin 4.2.0 released</b>

Rice has released a new version of his graphics plugin based on the Daedalus GPU. Here's what's new:<br><br></font><br><img src="images/trans_1x1.gif" width="1" height="7" border="0"><br><font class="post_quote">General: <br>- Fog support in both DirectX and OGL, (with minor problems) <br>- Many texture bug fixes <br>- Alpha blender bug fixes <br>- Add new options: Normal combiner, normal blender, fog <br>- Unused options are deleted <br>- Rearrange the options in config dialog box, to make them more meanful <br>- Automatic config for your video card for both directx and opengl <br><br><br>OpenGL <br>- Combiner fixes for all versions. <br>- Texture binding / texture loss problem is fixed. <br>- Alpha test bug fix <br>- Nvidia register combiner fix <br>Color combiners in all opengl versions are working quite good. <br>Opengl render is stable enough to use now if you have Nvidia or ATI video cards. <br><br><br>DirectX <br>- Color combiner is getting even better <br><br><br>Remain issues: <br>- 16 bit video card problems <br>- Some geometry problems in opengl render <br>- problem with fogs regarding negative w coordinate <br>- Possible depth buffer problem with Radeon in DirectX</font><br><img src="images/trans_1x1.gif" width="1" height="7" border="0"><br><font class="post_text"><br>Great job Rice! Please give your feedback in <a href="http://www.emutalk.net/showthread.php?&threadid=12117">this thread</a>, while the download is available <a href="http://www.emutalk.net/showthread.php?&threadid=12114">here</a>.
 

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