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Rice's Daedalus 4.6.0 source code

nerochiaro

Just another user
Hi,
Can somebody point me to a place where i can download the source to Rice's unofficial daedalus gfx plugin (version 4.6.0) ?
Since the original plugin is GPL'd i suppose that Rice's modifications must be open source too, but i can't seem to find the sources anywhere.

If this is the wrong forum, please direct me to a more appropriate one.

Thanks, and have a nice day,
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nerochiaro
 

Slougi

New member
Hi,
I emailed him about that some time ago. He said that currently the source is not in a releasable shape. When he releases the next version of his plugin (should not be too long, 2 weeks to a month or so I'd say) he will release the source as well.
 
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nerochiaro

nerochiaro

Just another user
Ah, ok. I can understand even too well what "not in a releasable shape" means :) <small>(as it usually applies to most of the code i write ; ) )</small>.

I needed the source to see if i could add a quick-fix for a small thing that I found annoying, but i guess i'll just wait for the next release.

Thanks for the info.
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nerochiaro
 
OP
nerochiaro

nerochiaro

Just another user
Of course, you are right.

I am using Rice Daedalus 4.6.0 in 1964 (latest) with Paper Mario.
In 90% of the situations it is a lot better than Jabo's D3D7 (especially the high flicker in Toad Town is completely gone for me). I am also using (if that matters) no sound and the N-rage input plugin.

But from time to time, apparently at random, i get a message box with a text similar to "Unknown error in ProcessDList" (sorry, but i don't remember the exact error text right now and i don't have an emu on this machine - if you need the exact text, ask for it and i will post it later tonight when i will get on the other PC).
The message box is cryptically titled "str" (of this i am sure).

I get this error apparenty at random. Sometimes i play a certain section without a problem, and sometimes in the same section i get the error.
Most of the time the message box pops up one or two times after i first dismiss it, and then everything goes on smoothly.
But there are times when, no matter how many times i dismiss it, the message box keeps popping up and i am forced to kill 1964.
The error sometimes appears also in the game menu, but is "fatal" only in-game.

So the "quick fix" i wanted to do involved simply locating the place where the message box proc was called and prevent it from appear when it was about to display this specific error (and maybe log it to disk instead).
Dirty and ugly, i know, but enough for me in this case.

Any clues on what might be the reason of the error ? Or even how can i prevent it completely ?

Have a nice day,
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nerochiaro
 
OP
nerochiaro

nerochiaro

Just another user
I had the chance to run the emulator again right now, and the exact text of the error i mentioned above is the following:

"Unknown Error in Daedalus D3D plugin ProcessDList"

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nerochiaro
 

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