Hello:
I'm trying to use Mupen64 on linux to play The New Tetris, but can't seem to get the video working properly. I've downloaded the precompiled version from the site, and that is what I'm using to test with.
Using glN64 video plugin results in no falling blocks (they appear when they land; not before).
Using the software gfx plugin results in segfault upon loading a rom
Using Rice's plugin is the closest I've gotten so far (problems detailed below)
Using Glide64 provides proper block coloring, but results in heavy stuttering and thin black lines through the video.
Using TR64 results in segfaulting on game launch.
So, Rice is the best I've gotten. Here's the problems with it:
The falling tetris blocks are somewhat washed out. When they land, most become completely white (others just get very washed out). When a block lands, its supposed to go through a little morph before it becomes its final new color/texture. I think its using a middle value from this process instead of the ending one.
In addition, the background flickers some, and periodically things get pretty choppy.
The hardware is a P4-1.3GHz with NVidia GX440 (with NVIDIA's binary drivers) running KnoppMyth (Linux). I've tried every setting combination for Rice's plugin possible, all without any imprvement.
I'd greatly appreciate any recommendations here (no, switching to Windows won't work...Its running on a MythTV system, and has to stay linux).
I'm trying to use Mupen64 on linux to play The New Tetris, but can't seem to get the video working properly. I've downloaded the precompiled version from the site, and that is what I'm using to test with.
Using glN64 video plugin results in no falling blocks (they appear when they land; not before).
Using the software gfx plugin results in segfault upon loading a rom
Using Rice's plugin is the closest I've gotten so far (problems detailed below)
Using Glide64 provides proper block coloring, but results in heavy stuttering and thin black lines through the video.
Using TR64 results in segfaulting on game launch.
So, Rice is the best I've gotten. Here's the problems with it:
The falling tetris blocks are somewhat washed out. When they land, most become completely white (others just get very washed out). When a block lands, its supposed to go through a little morph before it becomes its final new color/texture. I think its using a middle value from this process instead of the ending one.
In addition, the background flickers some, and periodically things get pretty choppy.
The hardware is a P4-1.3GHz with NVidia GX440 (with NVIDIA's binary drivers) running KnoppMyth (Linux). I've tried every setting combination for Rice's plugin possible, all without any imprvement.
I'd greatly appreciate any recommendations here (no, switching to Windows won't work...Its running on a MythTV system, and has to stay linux).