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Rice Video - OpenGL 90% there, DirectX unplayable

Skumball

New member
Hi all.

Been emulating the N64 lately with 1964 and am really impressed. Rice Video plugin gets the best results for me.

OpenGL is almost there. In Perfect Dark for instance, when the menu system comes up, the eyepiece on the left of the screen leaves a trail behind it, text on either side of the screen is garbled etc. In Zelda OOT the inventory screen character is garbled. In all games the sound is crackly using Schibo's 1.2.

DirectX is unplayable. Textures are all over the place. Sound is great though. :p

I have attached a couple of pics to explain. Comp is 3.2 Intel, Radeon 9800XT, latest drivers. Any ideas?
 
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Trotterwatch

Active member
Not sure about the GL situation, but with DirectX try enabling Force Software tranform & lighting is enabled in Rices plugin options (it's an option needed for most Radeon cards to avoid that mess).

You'll find it in the DirectX tab.
 
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Skumball

New member
Wow thanks, that did it. First impressions, DirectX slightly slower FPS, but I'm seeing graphics that wern't there in OGL and the sound is almost crackle free!
 
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Skumball

New member
Came back from trying Zelda OOT. More stuff that wasn't there before has appeared! Only problem, character inventory pic still messed up. And texture problem in the background of the menu as well. See pics. Guessing it can't be fixed with current drivers?
 

CF2

Pretends to make sense
No, vertex shader cannot be enabled in any plugin other than the original 6.1.0, which is not availible now that we have 6.1.0c.
 

TallgeeseIII

New member
in your current game options for zelda, change the n64 framebuffer and rendering to texture both to "Basic & Write Back"
 
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Skumball

New member
I'm using 6.1.1 beta 10.

TallgeeseIII, thanks that seemed to fix that problem. But I ran out into the forest village, hit start and a load of garbled pink textures covered the screen and sits in the background of the menu now.
 
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Skumball

New member
Ah forget that last bit. Changed a few options back to their default values as I had been messing with them before. S'all good now.
 

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