Kethinov said:Is the Dolphin source open? If it is, a Linux version is simply porting the core and writing OpenGL plugins. Not exactly all in a day's work, but if Sixtyforce can be ported from 1964, then there's no reason Dolphin can't be ported to Linux, OSX, BSD, etc.
Edit. Did some back reading. Not open source! Wow.
I just kind of ASSUMED that it was, because emulators are probably one of the best types of projects to open source.
My pleas will probably fall on deaf ears, but I implore the authors to register a project with SourceForge. Open source == community development and cross platform ports. There's no reason NOT to open source it except for vanity, and we're above that here, aren't we?
Plus, I'll bet it's really satisfying to be able to say "I was one of just a handful who created the next-gen gc emulator".
Kethinov said:In other words, vanity.
No problem. I don't respect the decision and I won't be using it. Or anyone else's GC emu for that matter! heheector said:If you don't respect our decision to keep the thing closed for now, then don't use the emulator.
This line tempts me to write you off as a slashdot troll, you know.omnivector said:I'm a developer, and a serious one at that, so i don't consider windows a practical platform.
ector said:The main thing I have against opening the entire source is that it's a lot of extra work and it's no fun reading through sent-in patches and carefully merging them into the codebase. It also creates an obligation for us to actually look at patches. We don't want that since this isn't a really serious project and we often take long breaks. Dolphin is a project 100% for fun and 0% for profit.
Kethinov said:Please, if you have nothing useful to contribute, then say nothing. That utterance was entirely pointless.