First off, is Demul still being developed on?
Secondly is there a way to to code the emulator so that it bypasses the vmu storage limit?
Alternatively is it possible to add a feature so that for each game a seperate vmu/vms is created and when a specific game is loaded that game's vmu/vms is used, so you would never run out of space (space is a big issue here)
Otherwise are there command lines one could use so that the vmu/vms is switched based on the game u play. Again storage issue
Reason I ask about the storage problem is because I use a frontend for my games and i would like the storage to be dynamic. I don't want to change vmu/vms every time, should change automatically I want to play a game and I don't want to run into storage problems
Regards
Barraccus
Secondly is there a way to to code the emulator so that it bypasses the vmu storage limit?
Alternatively is it possible to add a feature so that for each game a seperate vmu/vms is created and when a specific game is loaded that game's vmu/vms is used, so you would never run out of space (space is a big issue here)
Otherwise are there command lines one could use so that the vmu/vms is switched based on the game u play. Again storage issue
Reason I ask about the storage problem is because I use a frontend for my games and i would like the storage to be dynamic. I don't want to change vmu/vms every time, should change automatically I want to play a game and I don't want to run into storage problems
Regards
Barraccus
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