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question regarding zelda oot when using jabo d3d6 1.5.

squall_12

New member
In zelda oot when using jabo d3d6 1.5 they are many sun which i thought is already fixed???But when i usng jabo d3d7 1.4 the sun appear correctly???

My spec:
p4 2.2
512 rdram 400mhz
intel mb
elsa geforce 2 ti 64meg
sound blaster value


Thanks
 
OP
S

squall_12

New member
maybe is my video card driver???
My geforce 2 ti driver is 28.32,what driver do i need to get the same result like the picture u attach or do my geforce2 ti cant handle it???pls help me out..


Thanks
 
OP
S

squall_12

New member
can my video card handle this drivers 43.50 because i'm still using geforce 2 ti and u using geforce 4mx???

thanks
 

Kahenraz

New member
Aye, it is supported. I was surprised myself when I found that the drivers support my ancient Nvidia 8meg Vanta! What's amazing is that all the roms I've tried run beautifully and lag-less. It also has to do heavily on the fact that this particular system has a fairly good processor. n64's graphics requirements are highly overrated. Personally I love uber low poly modeled games, as it appears to me as more artistic in quality. Much of the cool looking stuff is based on excellently painted textures on flat surfaces.

Anyways, since the emulators are "emulating", the majority of the resources used are from the processor, as that is what is doing all the emulating. This alows me to poke fun at my friend because his system that can run Morrowind and mine can't, cannot play SSB without lag and mine can. I gave him the card I was planning to use in my new 1337 server (32meg Radeon 7k) and threw my old Nvidia Vanta 8meg into my machine as a makeshift replacement.

Unfortunately I was unable to run both my Vanta and my ultra cool Voodoo 3500 simaltaneously. For some reason the PCI voodoo overrides the Vanta's AGP interface. When Windows boots and I try switching my monitor plug between cards, I just get a garbled screen. :cry:

Sad to say that I had to sacrifice it for the OpenGL-ness and uber cool always-up-to-date Nvidia drivers. Oh well.
 

Clements

Active member
Moderator
I would recommend an update to DX 9.0a as the Official 43.45 Detonator drivers for your card supports DX 9, so you will have a reinforced effect. With DX 9, you'll notice a speed increase mainly, rather than extra capabilities/improved effects which the drivers do.

It won't hurt to upgrade :)
 

masterchief

New member
out of control

please please please please
cud you help me.
i want to use an n64 controller on project 64,
ive got a usb converter but i cant get the pad to work in game
is there any add on's or patch's to make project 64 recognise my n64 pad
i really want it too work, so goldeneye is easyer

please please please please help.
THIS IS A PLEE TO THE PEOPLE!
 
OP
S

squall_12

New member
guy about the sun problem in zelda oot i thought is fixed???(many sun appear in the sky) is in jabo direct3d 1.5 but when i change it to 1.4 and it fixed it???like to know what has happen??

Thanks

My spec look at the first post i write.
 

masterchief

New member
victory

i have got the cn64 ontroller to work with pj64,

but......................
does anyone know where and what the best graphics plugin for
perfect dark and goldeneye is, because the game keeps on slowing down, this becomes anoying especially during the mutiplayer.
there just has to be a graphics plugin to make the the game run at a smoother faster pace.

please please please help
 
OP
S

squall_12

New member
anyone can help me on this zelda oot problem and masterchief pls start ur own thread ;)

Thanks
:n64:
 

Doomulation

?????????????????????????
Re: victory

masterchief said:
i have got the cn64 ontroller to work with pj64,

but......................
does anyone know where and what the best graphics plugin for
perfect dark and goldeneye is, because the game keeps on slowing down, this becomes anoying especially during the mutiplayer.
there just has to be a graphics plugin to make the the game run at a smoother faster pace.

please please please help
Don't post things twice or thrice! :getlost:
You posted this already!
 

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