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Project64K Update plugins or something...

Megalol0lefou

New member
Hi,
I would like to know if an update of Project64k will be release soon, or its possible to update the plug-ins in...

I am explained, in mario party 3 for example with three of my friends, we play normaly but after X time, kailleria make a lost connect, the server will be changed each time, and we are all less than 90 of ping, but...

Of kailleria we are configurated with 20 Keyframes/sec, and we have all the DSL technologie with 512Kbytes on download and 128Kbytes on upload, it probably correct i think, we have also all the same plug-ins. (The plugins named in the txt issue :
When open the kaillera window, the following plugins will be loaded:
Jabo's Direct3D7 1.40 (Jabo_Direct3D7.dll)
Azimer's Audio v0.30 (Old Driver) (AudioHLE.dll))

Any action must be do for project64k stop the crash of connection ?? And i have test with another person to get N-Rage`s Direct-Input8 1.61 on mario kart 64 and we havent desync on the party game. (I test it, because i heard the sync is based on the input plugins) The plug ins of the official project 64 (1.5 with service pack) are more stable on project64k (1.3) or newest plug-ins are recommended ?

Please i would like to finish an party of mario party 3 for a time...
 

posty_2k3

T3h pwn3r3r
I'm sorry to dissapoint you, but I'm pretty sure it's been discontinued. I'm one of the beta testers for it and he hasn't updated in SOOOOO long. It's best to say he has discontinued it for now, but you never know. He might pick it back up. By the way, Project64k 0.13 sucks worse than 0.12 in ways. I've had so many probs. He released this one with testing with himself. He didn't even ask the testers to help him. So, to conclude thjis, someone else should just add kaillera. He was a student in programming who just figured out how to add kaillera to the source. Heck, he didn't even know much about programming emulators. So all he could do is tweak kaillera. He couldn't even get more games to work. I say just let it go.

My $0.02

EDIT: and I wouldn't change the plugins unless you can, because it will cause desync. We tested it many many times before adding the auto-load, and those plugins are the ones that don't cause desync.
 
OP
M

Megalol0lefou

New member
Well... thanks a lot for this precise answer.
But... another n64 emulator have the kailleria support or for this moment it's the game over ? :franken: (Halloween time hey hey hey)
 

Jimbot

PJ64k Support Team
About kaillera / netplay stuff: I've been in semi-close contact with him lately, and he has been busy working on ... something. Not sure what that is, but know it should be good. I've found that NRage's doesnt work with pj64k either, so I agree with you on that. I really think that If and when 1964 1.0.0 comes out, it should easily blow away all versions of PJ64k. PJ64 will become again the home version brand name, with 1964 being the netplay and home version. To Megalol0lefou: Wait for a new versiojn of an emulator, 1964, to come out, before you get your hopes down. I fully support the PJ64k developments, but yes, it has been kind of strange lately. I really hope hotquik steps it up with better games, learns more about whats hes doing, and updates it all the way to .20 or something, or, just get 1964 with kaillera to work, rice! LOL, jk, just make sure it works.
 

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