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problems with perfect dark and ocarina of time

pentrixter

New member
Hey I'm not sure if you guys play Zelda: Ocarina of Time or Perfect Dark but I've got one problem of each.

Zelda: Ocarina of Time
Alright if you don't play it, you won't know what I'm talking about. You guys know how link automatically jumps when you reach a ledge. In the real game on N64 when I apply more pressure to the analog stick (this is confirmed by my zelda manual and GameFAQ walkthroughs.), the faster link will run which also means that farther he will jump when he reaches a ledge. In the project 64 version, I can't seem to make him run faster because there is no pressure system on the joypad. Btw, if you actually play it, I'm stuck in that dumb tree which is the very first cave or level. I can't seem to jump across the long gap with a river in between it. Can anyone think of anything?

Perfect Dark
Basically playable for the most part just one small problem. This time the problem is mine. Once again, if you play the game you will know what I mean. You know how you can actually look through the CamSpy, DrugSpy, and BombSpy right? Well I can't. I just see this blue mass of... crap. Just a blue circle. How do I know this is MY problem? Well, I could look through it perfectly fine in my friend's computer and his computer is crappier than mine. Must be a special plugin or program that I am missing. Any help?

thanks a lot.
 

rcgamer

the old guy
try rices or glide64 and hacs wrappper for perfect dark. i dont know about the oot issue though.
 
OP
P

pentrixter

New member
gandalf: sorry, im rather thick with the settings n stuff, how do i do that?

rcgamer: but i used project64 at my friends house too. You see, what I did was take all my roms and my project64 and put it in a flash drive before going to my friends house. at my friends house everything worked fine using project 64. I have always thought that project64 was the best and most fully functional emus out there but I will see to trying the emus that your suggested, thanks.
 

Clements

Active member
Moderator
pentrixter said:
Hey I'm not sure if you guys play Zelda: Ocarina of Time or Perfect Dark but I've got one problem of each.

Zelda: Ocarina of Time
Alright if you don't play it, you won't know what I'm talking about. You guys know how link automatically jumps when you reach a ledge. In the real game on N64 when I apply more pressure to the analog stick (this is confirmed by my zelda manual and GameFAQ walkthroughs.), the faster link will run which also means that farther he will jump when he reaches a ledge. In the project 64 version, I can't seem to make him run faster because there is no pressure system on the joypad. Btw, if you actually play it, I'm stuck in that dumb tree which is the very first cave or level. I can't seem to jump across the long gap with a river in between it. Can anyone think of anything?

Screenshot of the gap you are trying to cross? I'm pretty sure it's possible to complete the Deku Tree without an analog pad.

pentrixter said:
Perfect Dark
Basically playable for the most part just one small problem. This time the problem is mine. Once again, if you play the game you will know what I mean. You know how you can actually look through the CamSpy, DrugSpy, and BombSpy right? Well I can't. I just see this blue mass of... crap. Just a blue circle. How do I know this is MY problem? Well, I could look through it perfectly fine in my friend's computer and his computer is crappier than mine. Must be a special plugin or program that I am missing. Any help?

thanks a lot.

Use Jabo's D3D plugin. It does not try to emulate the effect, so leaves a clear circle with which you can see through.
 

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