Hi,
now I have to post that. Rice, your plug-in is going to be great but it is not yet "finished". Here is one of my complains
In Zleda - Ocarina of Time (both E and U versions) in Direct3D mode the background textures look weird. This is happening for example in Link's house... here is a snapshot... what do I have to do to fix it.
These are my specs:
AMD Athlon 1800+
768 MB SD-Ram
GF4 TI 4200-8X 64 MB
Creative SoundBlaster Audigy (if that helps
)
Mainboard with VIA KT266A chipset
Windows 2000 SP3
DirectX 9.0
Used emulators: Nemu, Project 64 and 1964... all three do the same.
Plugin settings (from top to bottom and from left to right):
-DirectX 8.1
-Highend Video Card
-Triple Buffer Flip
-Depth: Default
-OpeGL Color Buffer: grayed out
-Window: 800x600
-Fullscreen: 800x600
-No gamma
-Tex: N64
-Linear filter
-Frame buffer: faster
-checkboxes are in standard mode
P.S.: In OpenGL mode it works
now I have to post that. Rice, your plug-in is going to be great but it is not yet "finished". Here is one of my complains
In Zleda - Ocarina of Time (both E and U versions) in Direct3D mode the background textures look weird. This is happening for example in Link's house... here is a snapshot... what do I have to do to fix it.
These are my specs:
AMD Athlon 1800+
768 MB SD-Ram
GF4 TI 4200-8X 64 MB
Creative SoundBlaster Audigy (if that helps
Mainboard with VIA KT266A chipset
Windows 2000 SP3
DirectX 9.0
Used emulators: Nemu, Project 64 and 1964... all three do the same.
Plugin settings (from top to bottom and from left to right):
-DirectX 8.1
-Highend Video Card
-Triple Buffer Flip
-Depth: Default
-OpeGL Color Buffer: grayed out
-Window: 800x600
-Fullscreen: 800x600
-No gamma
-Tex: N64
-Linear filter
-Frame buffer: faster
-checkboxes are in standard mode
P.S.: In OpenGL mode it works