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Problems transferring saves from PJ64 to 1964

Shurikanie

New member
Taking the suggestion of a friend, I decided to install 1964. Figuring all I needed to do was copy over C:\Program Files\Project64 1.6\Save to C:\1964\099\save, I did that. But, 1964 isn't showing the same saved game for OoT or Snap, as shown in the screenshots (PJ64 first, 1964 second for each game..) Could I perhaps be missing something, or did something happen with PJ64 1.6 that made saves incompatiable with 1964?

Using same plugins for both, too, so the mempak saves I have (doom 64, project dark, wetrix) work fine in both

Still wondering if i'm posting this in the right place..
 

CF2

Pretends to make sense
1964 uses a different naming convention than PJ64. Empty the 1964 save folder of the games you are copying and start a new game on one of them. There should be a file called "The Legend of Zelda-somelongrandomnumber.eep" You need to copy the eep file from the pj64 save folder and name it exactly like the one in the 1964 folder.
 
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Shurikanie

Shurikanie

New member
CF2 said:
1964 uses a different naming convention than PJ64. Empty the 1964 save folder of the games you are copying and start a new game on one of them. There should be a file called "The Legend of Zelda-somelongrandomnumber.eep" You need to copy the eep file from the pj64 save folder and name it exactly like the one in the 1964 folder.

Doing this did didn't help. 1964 generates a save file (a SRA (SRAM) file, not a EEP (EEPROM) file..) that has the same crazy number as PJ64.

I just fixed it, however.. PJ64 has 2 files, THE LEGEND OF ZELDA-693BA2AEB7F14E9F.sra and THE LEGEND OF ZELDA.sra. Coping the Second one over to the 1964 save directory and renaming it to THE LEGEND OF ZELDA-693BA2AEB7F14E9F.sra fixed my problem though. If that was what you were trying to say, though, I guess I was thinking you were talking about the same long number file for both. My fault, totally. Thanks!
 

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