PPSSPP is a written in C++ PSP emulator, that translates oryginal handheld CPU instructions into optimized x64 or ARM64 machine code using JIT recompilers. Thus it can run on quite low-spec hardware, including ARM-based phones and tablets with OpenGL ES 2.0 support.

Here are changes for latest development builds:
:: PPSSPP webite
:: Github Repo
:: DevBuilds download page
:: PPSSPP related news at PSEmu.pl
:: More PSP emulation news at PSEmu.pl

Here are changes for latest development builds:
- Fix inconsistency issue in Adhoc support between Windows and non-Windows;
- Increase the timeout when the connection to the AdhocServer is already in progress, avoids cutting off the connection if it took longer than expected but almost completed;
- Added a function to get SO_ERROR on a socket;
- Updated getLocalIp function to detects local IP better;
- Use the most recent posix socket id during blocking simulation, since there is a possibility for the socket id to changes after recreated;
- Recreate the socket before attempting to connect again after ECONNREFUSED/ENETUNREACH error, since reusing the socket only works on Windows;
- Caches IP-specific Port Offset to avoid recalculating them;
- Fixes disconnection issue on some games (ie. R-Type Command);
- Fast path write tag lookup in Debugger;
- Combine memcpy into single in softgpu;
:: PPSSPP webite
:: Github Repo
:: DevBuilds download page
:: PPSSPP related news at PSEmu.pl
:: More PSP emulation news at PSEmu.pl