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PJ64 crashes when I try to load Paper Mario with Glide64.

Accaris

New member
I'm using Glide64 SP8, but it does it with other versions as well. As soon as emulation gets to 100%, PJ64 freezes and I get an error reporting notice. It happens regardless of which Glide wrapper I use, too; I've tried eVoodoo, Hacktarux's, and zecken's. Other games work fine. I have a GeForce 4 Ti4200. I want to use Glide64 to try and get rid of flickering in Paper Mario.
 

ggab

Emutalk Member
Accaris said:
As soon as emulation gets to 100%, PJ64 freezes and I get an error reporting notice. .
100% of what? (own PC's CPU use?)


what's the error reporting notice?
 
OP
A

Accaris

New member
When the emulation starts... you know it counts up to 100% in the bottom bar and then the game loads. The error reporting notice is the Windows XP error reporting service that pops up and says "Would you like to send this error to Microsoft?" or whatever (which is strange considering I disabled that service... I guess it still kicks in every now and then.) Would it help if I posted the Exception Information?
 

MORTALMAN

Gameplayer...
I want to revive this tread because... i have the same problem and i cant get to work (Paper mario)... please... anybody know what happen ?


...Thanks...
 

MORTALMAN

Gameplayer...
(Sorry for double post) but using 1964 dont fix my problem.. i just put "none" in settings-> Advance configuration of the emulator (PJ64)...and fix my problem...:)
 

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