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Paper Mario Flickering - To be or not to be?

prra

New member
Well, I (thlink) I found a plugin that makes Paper Mario doesn´t flick. It´s glN 0.41, with the "hardware frame buffer" activated. But when I acvate this option, the menu battle crashes when I put in "item". Any idea?


My config:
Athlon 1.3
256 RAM PC133
Geforce FX 5200 128MB AGP 2x
 

Clements

Active member
Moderator
For me, the game sort of 'pauses' when trying to highlight the 'Strategies' command with glN64(). All other plugins I've tried are fine.

Also, only Jabo's plugin flickers it seems.

When used with 1964 0.9.9, Rice's Daedalus, glN64(), Glide64 and TR64 OpenGL do not flicker for me.
 

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