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Ogre Battle problem

Fienia

New member
Sorry about this, I'm kind of new at this, but could you help me with a problem...
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The grafics of my ogre battle game are not working to well...I'm using RiceDaedalus5.3.1, to try and get it to work, but It won't...
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Video Setting Set for it:
Render Engine: DirectX
Combiner Type: To fit your Video Card
Color Buffer: Flip(def)
Depth Buffer: 16-bit (def)
Resolution: 640x480
Full Screen Frequency: Default Hz
Texture Enhancement:N64 Origonal Texture
Enhancement Control:Normal
Force Texture Filter:N64 Default texture Filter
Enable Fog: Check
Enable SSE: Check
Software T&L: Unchecked
Skip Frame: Unchecked
Display tooltips: Unchecked
All the settings in Setting of Current Game are boxes.
Framerate Update: Default
N64 Framerate Buffer: Default
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Screenshots:
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Can anyone tell me what to do and what to change, or what plugin to use and what setting to use it for, please? I have tried to make it work with what I know, but the resualts are the always the same or worse.
 

Dejital

New member
No emulators support Ogre Battle fully, yet. It may, however, help if you download the latest Rice plugin found here. Otherwise, stick to other Ogre games like Knight of Lodis (GBA). Sorry!
 

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