Yes! YES! YYYEEESSS!!!!! (by the way, my question is a the end... it's true, I only wrote all that gliberish out of excitement so if you're not in the mood help yourself and skip it ^_^ )
Ogre Battle 64, almost working and way better loking then ever before!
Humm...
You know the kind of excitement you get when a game you've been truly expecting is on the brink of working out on a emulator and you just keep tweaking every known plugins in hope of finding the perfect fit? Well that's how I fell just about now... unfortunately, this time around I must admit that I've been rather thourough in my search for the missing plugins setting. And I must conclude the following:
On Nemu64 0.8, using the default mounted audio&input plugins there is now only 1 truly missing graphic layer; the floor!
Using the new Rice's Deadalus 4.5.0 the characters are visible making the game completly playable and middly enjoyable (if you don't like your army waring in the void that is). Unfortunatly, a lot of glitches come to screw the experience (transparency, glitchy shadow casting and such)... but it's playabale.
With good old Jabo's Direct3D7 1.40, none of those damned glitches are there to spoil the fun, in fact the game looks Perfect! Unfortunatly, there are some more missing graphic layers resulting in no characters at all in battle/town liberation sequences... No difference from before exept from the outburst of speed from Nemu64 0.8 outstanding release.
I tried a lot of other emulator and old video plugins... for naugh!
So here my riddle:
Since Jabo kick some major ***, and since 1.40 is "rather" old, is there a 1.50 out there? Or even better, did someone found a better setting than mine? I did get my hand on a Jabo's Direct3D6 1.50 (twice the size of the 1.40 version, got it at http://www.emulation64.net/plugins/video.php3) but the plugins isn't working right, corropted file or buggy prerelease? I search the web for an alternative download of the file and failed. Since Jabo's site doesn't shows wich version there working on, I was wandering if the 1.50 version existed at all.
Any clues?
Ogre Battle 64, almost working and way better loking then ever before!
Humm...
You know the kind of excitement you get when a game you've been truly expecting is on the brink of working out on a emulator and you just keep tweaking every known plugins in hope of finding the perfect fit? Well that's how I fell just about now... unfortunately, this time around I must admit that I've been rather thourough in my search for the missing plugins setting. And I must conclude the following:
On Nemu64 0.8, using the default mounted audio&input plugins there is now only 1 truly missing graphic layer; the floor!
Using the new Rice's Deadalus 4.5.0 the characters are visible making the game completly playable and middly enjoyable (if you don't like your army waring in the void that is). Unfortunatly, a lot of glitches come to screw the experience (transparency, glitchy shadow casting and such)... but it's playabale.
With good old Jabo's Direct3D7 1.40, none of those damned glitches are there to spoil the fun, in fact the game looks Perfect! Unfortunatly, there are some more missing graphic layers resulting in no characters at all in battle/town liberation sequences... No difference from before exept from the outburst of speed from Nemu64 0.8 outstanding release.
I tried a lot of other emulator and old video plugins... for naugh!
So here my riddle:
Since Jabo kick some major ***, and since 1.40 is "rather" old, is there a 1.50 out there? Or even better, did someone found a better setting than mine? I did get my hand on a Jabo's Direct3D6 1.50 (twice the size of the 1.40 version, got it at http://www.emulation64.net/plugins/video.php3) but the plugins isn't working right, corropted file or buggy prerelease? I search the web for an alternative download of the file and failed. Since Jabo's site doesn't shows wich version there working on, I was wandering if the 1.50 version existed at all.
Any clues?