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Nintendo vs. Emulation: Can Copyright and Game Preservation Coexist?

Hey everyone!

If you’ve been following the emulation scene lately, you probably already know that things have taken a turn for the worse. Nintendo’s recent legal actions have shut down some of the biggest names in Switch and 3DS emulation—Yuzu, Ryujinx, and Citra—along with their forks. While Nintendo claims this is a necessary move to combat piracy, the takedowns have left many gamers wondering:

Is emulation a threat to intellectual property, or is it the only way to preserve gaming history?

I just published an in-depth article that dives into this very question:

👉 Nintendo vs. Emulation: Can Copyright and Game Preservation Coexist?
 
Publishing an emulator for a system, that's still being sold is just asking for trouble.

Couldn't they wait a few years for the system to become unsupported? Just dumb.

Alternatively, do the work in Russia or China or some other country that doesn't care about DMCA or American law.

We all think of Nintendo as Japanese, but the lawsuits come from Nintendo of America, an offshoot of the Japanese company. The American version only exists to handle legal matters, using the American laws. Other companies have the same kind of setup, since America is a corporate state.
 

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