Well finally, after a lot of work, here it is. A new release, with both 32-bit and 64-bit binaries and source, of the Mupen64-amd64 and RiceVideoLinux projects. Even with all the bugs and imperfections remaining, I christen it Version 1.0. 
Please play with it, have fun, and report problems and crashes here on the forum. If you get a segfault, report your system details, what plugins were in use, the game you were playing, and what you were doing when it crashed. The RELEASE files have detailed information on the changes that have been made, but here are some of the things you might be interested in:
Highlights:
- Both 32-bit and 64-bit binaries compiled for GTK 2
- Dynamic recompiler works for 32-bit build, without tweaking the binary
- Binary packages include both Mupen64-amd64 and RiceVideoLinux
- Source packages can make 32-bit builds on 64-bit machines with makefile switch
- RiceVideo uses SSE2 transformation calculations for 32-bit and 64-bit architectures. Disable SSE in RiceVideoLinux.cfg if your CPU doesn't support it.
Game fixes:
- Fixed Carmageddon crash with RiceVideo
- Fixed Banjo Kazooie crash in RiceVideo
- Fixed screen flashes in Mario Kart and Kirby 64; they look great now
- Fixed decal problems in Super Mario 64; also looks great
NoGUI improvements:
- run a game just by ./mupen64_nogui /path/to/game.z64
- use --emumode 2 to run dynamic recompiler for 32-bit build; it works!
- use --gfx <path>, --rsp <path>, or --audio <path> to select different plugins
- like: --audio ./plugins/dummyaudio.so
Please play with it, have fun, and report problems and crashes here on the forum. If you get a segfault, report your system details, what plugins were in use, the game you were playing, and what you were doing when it crashed. The RELEASE files have detailed information on the changes that have been made, but here are some of the things you might be interested in:
Highlights:
- Both 32-bit and 64-bit binaries compiled for GTK 2
- Dynamic recompiler works for 32-bit build, without tweaking the binary
- Binary packages include both Mupen64-amd64 and RiceVideoLinux
- Source packages can make 32-bit builds on 64-bit machines with makefile switch
- RiceVideo uses SSE2 transformation calculations for 32-bit and 64-bit architectures. Disable SSE in RiceVideoLinux.cfg if your CPU doesn't support it.
Game fixes:
- Fixed Carmageddon crash with RiceVideo
- Fixed Banjo Kazooie crash in RiceVideo
- Fixed screen flashes in Mario Kart and Kirby 64; they look great now
- Fixed decal problems in Super Mario 64; also looks great
NoGUI improvements:
- run a game just by ./mupen64_nogui /path/to/game.z64
- use --emumode 2 to run dynamic recompiler for 32-bit build; it works!
- use --gfx <path>, --rsp <path>, or --audio <path> to select different plugins
- like: --audio ./plugins/dummyaudio.so