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New glide64 shots!

Clements

Active member
Moderator
Doomulation said:
Hehe, good point. This time, I will say nothing. Check out for yourselves:
http://www.emuxhaven.net/forum/index.php?showtopic=3841&hl=

Has Gonetz solved the gfx problem in Mickey's Speedway USA when selecting a different difficulty in the 1-Player mode?

eg. In Jabo's, glN64() etc. the picture of the engine that represents the difficulty stays the same and doesn't change when highlighting a harder difficulty when it should change to a slighty larger engine.
 

Trotterwatch

Active member
Very very impressive :) I just hope now that one author has finally managed to solve this problem, the knowledge can be shared in due course to enable other authors to accomplish the same.
 

LazerTag

Leap of Faith
That is amazing to say the least! And I hope the same on sharing the knowledge. I can imagine how this will run using Evoodoo, but I also can think of how much better it would be to use a driver native to my card.

And another surprise or more still to come?!?? Who could ask for more!
 

Tagrineth

Dragony thingy
There are a bunch of shots there I don't even remember seeing. o_O

I should start over, maybe try and keep a high CF next time I play... meh, takes so looooong though.

OB64: Best game ever? Quite likely. Slowest game ever?



Oh hell yes.
 

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