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Need some help with Zelda... O_O

GoldenSpike

New member
Well, it's really annoying me, and I need the problem solved or I am gonna get mad! lol

Anyway..

I'm using P64 1.4 to run Zelda: Ocarina of Time, and because on the normal setting of the 1.4 graphics display it makes the image to enlarged for the screen, i cannot use it, so I dragged the P64 1.3 graphic plugin into the 1.4 folder so I can choose both, and now it works with the proper size screen setting.

But now, I have just got into the 'Shadow Temple' and when I use the 1.3 plug-in the 'Lens of truth' DOES NOT WORK. WHY!? It does on the messed up 1.4, so why can it not on the 1.3 version? Can anyone explain and help me solve the problem?

(Also, OpenGL is not compatible with the Zelda Rom I have, so I cannot use that either...)

Any support would be useful......

:eek: :(
 

EddyB43

British Old Gamer
Well, since the Lens of Truth was only truly fixed with v1.4 I'm not surprised it doesn't work with the v1.3 video plugin. You need to fix your issues with the v1.4 video if you want to see the effect.

Just as aside, is it worth playing either Zelda through on Project64 v1.4, or are both essentially uncompletable due to bugs and I should use 1964 instead?

(EDIT)
Could you post the ROM version as well as your computer specs (specifically the video card) as that would help to see why v1.4 is messing up rendering Zelda?
(/EDIT)
 
OP
G

GoldenSpike

New member
WAHAAYY!!

Cool, it now works on the 1.4 version with no bugs or anything!

Thanks a lot for your help, oh yeah, here is my system info..

Processer: AMD Athlon 1.4GHZ
OS : Windows 2000
GFX card : Nvidia Geforce2 MX 100/200
RAM: 256 SDRAM
That's what I have..

Oh yeah, does anyone know the difference between the MX 100/200 and the MX 400? Is there big differences in cards?
 

EddyB43

British Old Gamer
The difference between the MX boards is just speed. The MX 400 will get you better framerates than the MX 100/200, just as the GF2 Ti's and Ultra's get faster than the MX 400. From an N64 emulation standpoint, there's no real difference. The bottleneck is the always the CPU, unless someone knows of an effect that pushes the GPU.

(Framebuffer doesn't really count, that's pushing the PC's limited memory bandwidth and the GPU is just waiting for the graphic to be updated.)
 

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