hyper_sonic99
New member
I have pj64 and i tried installing napalm project R1 plugin with the plugins in the plugin folder and the wrapper in the main directory folder. I am trying to play Resident Evil 2 and im using napalm since its supposed to work better. The rom loads up to a 100% but then an error occurs and all it shows is a blank screen. Also im going to post the gl test results.
OGL Driver Details
Card Vendor: ATI Technologies Inc.
OpenGL Renderer: RAGE 128 Pro x86/SSE
OpenGL ICD Version: 1.2.1652 WinXP Release
Maximum number of auxiliary draw buffers: 1243624
Maximum number of depth buffer bitplanes: 24
Maximum number of clipping planes: 6
Maximum number of OpenGL lights: 8
Largest texture width/size your card can handle: 1024
Number of texture units: 2
Maximum viewport size: 2048
Maximum level of anisotropic filtering: 15.000000
OpenGL Extensions
======================
GL_ARB_multitexture
GL_ARB_texture_border_clamp
GL_ARB_texture_env_add
GL_EXT_texture_env_add
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ATI_texture_mirror_once
GL_ATI_vertex_shader
GL_ATI_vertex_streams
GL_ATIX_vertex_shader_output_point_size
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_object
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_ARB_window_pos
GL_NV_texgen_reflection
GL_SGI_texture_edge_clamp
GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod
GL_SGIS_multitexture
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control
OGL Driver Details
Card Vendor: ATI Technologies Inc.
OpenGL Renderer: RAGE 128 Pro x86/SSE
OpenGL ICD Version: 1.2.1652 WinXP Release
Maximum number of auxiliary draw buffers: 1243624
Maximum number of depth buffer bitplanes: 24
Maximum number of clipping planes: 6
Maximum number of OpenGL lights: 8
Largest texture width/size your card can handle: 1024
Number of texture units: 2
Maximum viewport size: 2048
Maximum level of anisotropic filtering: 15.000000
OpenGL Extensions
======================
GL_ARB_multitexture
GL_ARB_texture_border_clamp
GL_ARB_texture_env_add
GL_EXT_texture_env_add
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ATI_texture_mirror_once
GL_ATI_vertex_shader
GL_ATI_vertex_streams
GL_ATIX_vertex_shader_output_point_size
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_object
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_ARB_window_pos
GL_NV_texgen_reflection
GL_SGI_texture_edge_clamp
GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod
GL_SGIS_multitexture
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control