norwaynoob
New member
Is there a program that edits the text of N64 roms without tables?
TRS said:In all Zelda games (OOT, OOT MQ and MM) text is not compressed and can be edited with just a plain hex-editor.
For all I know these are the only N64-games wich can be edited this way.
Greetings,
TRS
Are you planing a translation? Or just twiddling with the text?norwaynoob said:You gotta be kidding? It really is THAT easy? :happy:
I'M STUUUUUPIIID!!!! :yucky:
I was thinking about messing a bit with Majora's Mask..
So any HEX editor will do?
Cyberman said:Are you planing a translation? Or just twiddling with the text?
Cyb
Oh no Supermario 64 is all in leet speak suddenlynorwaynoob said:first, just twiddling, then, maybe I'll translate it into something.![]()
Cyberman said:Oh no Supermario 64 is all in leet speak suddenlyor worse Zelda Majora's mask.
Cyb
AT least it didn't say "All Your base belong to us."norwaynoob said:SM64 i|\| /_337 /_4|\|6u4g3, \/3/2Y 1|\|73/23571|\|6...![]()
In English:
SM64 in leet language, very interesting. :happy:
Cyberman said:AT least it didn't say "All Your base belong to us."
Cyb
R-II said:I don't know about other games, but in Paper Mario text is basicly uncompressed ASCII, but with a shifted and rearranged character mapping. Sprinkled throughout the text are many effect codes and such, which control everything related to text and text bubbles.
FF7 encodes it's text into the script system. All the strings are burried in whatever encoding system they used for that particular language, the encoding system hinges on the script codes. So for example 'set window @ X, Y with W H size' then the code for the 'character' speaking appears <IE Cloud Tifa Cid Barret et al> then codes for the text it'self. It included an <end of text> code as well. You may want to look for N64 cheats in particular look for Name changing this sometimes can give you a clue on text encoding. The next possibility is to find groups of symbols in the game. IE write down text that appears in the game. Look for words that have two letters in a row. This should have two symbols that are the same in the ROM.norwaynoob said:Well, if the characters are rearranged, it's no help at all...
Cyberman said:FF7 encodes it's text into the script system. All the strings are burried in whatever encoding system they used for that particular language, the encoding system hinges on the script codes. So for example 'set window @ X, Y with W H size' then the code for the 'character' speaking appears <IE Cloud Tifa Cid Barret et al> then codes for the text it'self. It included an <end of text> code as well. You may want to look for N64 cheats in particular look for Name changing this sometimes can give you a clue on text encoding. The next possibility is to find groups of symbols in the game. IE write down text that appears in the game. Look for words that have two letters in a row. This should have two symbols that are the same in the ROM.
The unfortunate reality is that it may take work to find out what the encoding scheme is.
Life goes on.
Cyb
If you are waiting for an easy way... forget it.norwaynoob said:Hmm. Complicated. Too Complicated. FAR TOO COMPLICATED. GAH. :yucky:
Thx anyways.