Glitcher
New member
Nooooo!
Ever since the first release of Chankast, I have been trying desperately to run MVC2 on Chankast to no avail. I have a PAL self-bootable version of the game, mounted with Daemon 3.29, and running on a 2.5Ghz Laptop with a SiS 650 graphics card. I know SiS cards are generally not recommended for Chankast, but I can't change it on a laptop. So I had to use 3D Analyze with "force SW TnL" and "force 16Bit zbuffer (without stencil)" checked, but the emulator still mysteriously crashes during the "Capcom" intro screen, which I thought was a result of my sub-standard graphics card. So I gave up trying to run the game months ago.
However, today I decided to take another crack at it and, just for the hell of it, I switched the input plugin from "Input Interface by ELSemi" to "Input Interface XXX". I mounted the image, selected the Capcom Hack and VGA cable type, ran the game and..... IT WORKED!! The game paused temporarily on the Capcom screen, but it continued onto the main game without fault! I was overjoyed! The only problem now was the 10fps frame rate, so I decided to quit the game and try restarting to see if it made any difference. I ran the game again and.... it crashed on the Capcom screen! NOOO! I don't understand what could have caused this. I ran the game EXACTLY as before, but for some reason it still crashed on the Capcom screen just like always. How can Chankast be subject to such torturous flukes like this? I'm still using the "Input Interface XXX", so what else could I be doing wrong?
After months of troubleshooting, I'm hoping you veterans might have some advice to offer on getting this game to work. Please share your wisdom with me. T_T
Ever since the first release of Chankast, I have been trying desperately to run MVC2 on Chankast to no avail. I have a PAL self-bootable version of the game, mounted with Daemon 3.29, and running on a 2.5Ghz Laptop with a SiS 650 graphics card. I know SiS cards are generally not recommended for Chankast, but I can't change it on a laptop. So I had to use 3D Analyze with "force SW TnL" and "force 16Bit zbuffer (without stencil)" checked, but the emulator still mysteriously crashes during the "Capcom" intro screen, which I thought was a result of my sub-standard graphics card. So I gave up trying to run the game months ago.
However, today I decided to take another crack at it and, just for the hell of it, I switched the input plugin from "Input Interface by ELSemi" to "Input Interface XXX". I mounted the image, selected the Capcom Hack and VGA cable type, ran the game and..... IT WORKED!! The game paused temporarily on the Capcom screen, but it continued onto the main game without fault! I was overjoyed! The only problem now was the 10fps frame rate, so I decided to quit the game and try restarting to see if it made any difference. I ran the game again and.... it crashed on the Capcom screen! NOOO! I don't understand what could have caused this. I ran the game EXACTLY as before, but for some reason it still crashed on the Capcom screen just like always. How can Chankast be subject to such torturous flukes like this? I'm still using the "Input Interface XXX", so what else could I be doing wrong?
After months of troubleshooting, I'm hoping you veterans might have some advice to offer on getting this game to work. Please share your wisdom with me. T_T