Hacktarux let us know that <a href=http://mupen64.emulation64.com>Mupen64 0.5</a> has been released at last:
<font class=post_quote>Yes! Finally! A year of work is out. It's a compatibility and stability release. That kind of improvements are very hard to do but i think it was worth it. Look at the what's new list if you want to know the detail of what's been changed. A few notes on this release : the linux version is using gtk2 and all plugins should be compiled for gtk2. The source code archive includes the source code of many plugins (it means everything's ready to start playing after compiling it). On linux, you can compile a command line version named mupen64_nogui. The multi-users installation has been improved and should work now. The windows GUI is much more stable now with all plugins : everything is closed correctly when stopping emulation. I've also worked closely with Gonetz for this release. I have added some framebuffer functions that are currently only enabled in Glide64. To try it, don't forget to enable the Get Frame Buffer Info option in the Glide64's configuration dialog box. Mario kart's first race monitor should work almost full speed with this option as well as many other frame buffer effects. I'm very sorry for OSX users, we couldn't get something stable released at the same time as the other versions... but don't worry lamer0 is working on it and it should be released soon
I'm now accepting donations. This release is the result of years of work. If you enjoy using it or if you like any of my n64 emulation project, please consider making a donation to support mupen64 development. Even a small donation would be very encouraging.</font>
Binaries for Windows and Linux are available from the <a href=http://mupen64.emulation64.com>Mupen64 website</a>, while the source code can be grabbed in <a href=http://www.emutalk.net/mupen64/29643-mupen64-0-5-source-code.html>this thread</a> at EmuTalk. Leave your comments <a href=http://www.emutalk.net/mupen64/29642-mupen64-0-5-released.html>here</a>!
<font class=post_quote>Yes! Finally! A year of work is out. It's a compatibility and stability release. That kind of improvements are very hard to do but i think it was worth it. Look at the what's new list if you want to know the detail of what's been changed. A few notes on this release : the linux version is using gtk2 and all plugins should be compiled for gtk2. The source code archive includes the source code of many plugins (it means everything's ready to start playing after compiling it). On linux, you can compile a command line version named mupen64_nogui. The multi-users installation has been improved and should work now. The windows GUI is much more stable now with all plugins : everything is closed correctly when stopping emulation. I've also worked closely with Gonetz for this release. I have added some framebuffer functions that are currently only enabled in Glide64. To try it, don't forget to enable the Get Frame Buffer Info option in the Glide64's configuration dialog box. Mario kart's first race monitor should work almost full speed with this option as well as many other frame buffer effects. I'm very sorry for OSX users, we couldn't get something stable released at the same time as the other versions... but don't worry lamer0 is working on it and it should be released soon
I'm now accepting donations. This release is the result of years of work. If you enjoy using it or if you like any of my n64 emulation project, please consider making a donation to support mupen64 development. Even a small donation would be very encouraging.</font>
Binaries for Windows and Linux are available from the <a href=http://mupen64.emulation64.com>Mupen64 website</a>, while the source code can be grabbed in <a href=http://www.emutalk.net/mupen64/29643-mupen64-0-5-source-code.html>this thread</a> at EmuTalk. Leave your comments <a href=http://www.emutalk.net/mupen64/29642-mupen64-0-5-released.html>here</a>!