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mortal Kombat 4 E

Smiff

Emutalk Member
this is already in my list of fixes for the next SP, but for now you can do this:

load game. options > video plugin > rom settings. in "emulated height" enter "256" and press OK.
 

Hexidecimal

Emutalk Bounty Hunter.
Smiff, what exactly does the SP do, i got it, other then the updated RDB and RDX, and the new jabo plugin, i cant tell much difference, does it add to the main N64 CPU emulation to make games run smoother, or is it just those things I mentioned?
 

Smiff

Emutalk Member
its what you mentioned, but because the rdb effects how the cores run, it does effect speed/stability. you may not see much difference in your games because i did most of the work before 1.5 came out :)

RE your sig, what version of N-rage's do you have?!
 

Hexidecimal

Emutalk Bounty Hunter.
That's my fault, i have 1.82a, mistyped, fixed it now.

Also, if youre working on it, does that mean PJ64 is under the dev process again?
 
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lucindrea

New member
Smiff said:
this is already in my list of fixes for the next SP, but for now you can do this:

load game. options > video plugin > rom settings. in "emulated height" enter "256" and press OK.

that part of my options is greyed out ... to bad because it plays GREAT .. just flickers REALLY bad ...
syncing video to audio does slow the flicker .. but i belive that is because it also slows the frame rate.
 

lucindrea

New member
ok , seems it's just a jabos video problem .. all the other plug ins tend to not flicker but i get no sound with the others ( i have no idea why ) ...

if i go into jabos video config and check off
disable internal geometry
the flicker goes away , but i loose the health bars ... it's playable , but i hopoe this helps anyone else having the same problem or perhaps the devs :ermm:
 
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Allnatural

New member
Moderator
lucindrea said:
cool .. didnt know i needed that ... hmm will this setting take effect for all games now?
All options under the Rom Settings tab are per-game (non-global), hence the term Rom Settings.
 

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