In Glide64, you should check "Depth Buffer Render," "Motion Blur," and "Hardware framebuffer emulation." glN64 also has the Hardware framebuffer emulation option.Well either is a win lose situation. With glide64 all the little glitchs are gone like the audio lags a little in town and the menu works fine and doesn't require me opening it twice, but the graphics look they they have been dumbed down the clocktower is completly gray instead of the tannish gray color and the ground outside has no grass design is just a mix of greens. With gl64 the graphics look just as they did on the n64 version with a few minor graphic glitchs which come and go in a few seconds but the zelda cutsence is comletey cut out for me for some reason but other ones aren't the audio lags a bit but nothing major i wish i could use the gl64 without the glitchs is there a software or certain options i should check or uncheck in the video and audio menus?
Uh...I am unable to confirm this right now, but in glN64, try checking the "Dithered Alpha Testing" option to see if the Lens of Truth reacts properly.Hey, sorry for mentioning it in this thread (Figure it's easier than starting a new thread), but, as I'm sure this may have been mentioned a few times, the Lens of truth won't work at all in Majora's mask. Everything else (in Glide64) works fine, and when I try to use the lens in glN64 mode in the area right outside where you get it, the screen goes green. Is there anyway to get around it
Bah. I never did find an instance where that Dithered Alpha Testing option really helps. Or, let me guess...the dissolve effect in Super Mario 64?Dithered Alpha Testing is unrelated to the Lens of Truth effect. Lens of Truth works here with glN64(), no additional options needed.
Bah. I never did find an instance where that Dithered Alpha Testing option really helps. Or, let me guess...the dissolve effect in Super Mario 64?
Anyway, since Clements says glN64 makes the Lens of Truth display properly, if it's green for you, then it sounds like the problem is your graphics card, not your plugin. Or...it could be your plugin version. I got glN64 v0.4.1.
No mistake. LoT in Zelda MM works on 3dfx hardware since v0.2I believe it was working before? I saw pictures of it working some long time ago, I think? Have I been mistaken?