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memory error in OGL plugins

ghostZ

New member
when I run a game with OGL, I get a very slow speed like between 1 to 5 fps,
but with directX, for the same game, I can get 20- 45 fps.
I have a geforce 8800GT and from what I read on this forum, nvidia card are supposed to run better with openGL than directX.

Then when I quit a game(still with OGL, directX doesn't give me any problem),I get an error message:
the instruction at "0x......." reference memory at "0x........". the memory could not be written. (the numbers after 0x are never the same).
This happens with Every build I used(I started with svn144 x86)

can someone help me?
 
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ghostZ

New member
If anyone has the same problem, I found why OGL was slow on my pc, I have 2 screens and in the nvidia control panel I turned multi display/mixed GPU acceleration option from multi display to single display, now I can get speed as fast if not faster than directX.
 

EmuFan

Emulation Fanatic
Hmm...I didn´t notice any speed difference when i turned it off..Maybe my PC is powerful enough to handle both without any significant difference. It wasn´t slow in any way for me, i just tried it for the hell of it.
 
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ghostZ

New member
maybe it's just my PC, But i doubt that yours is much more powerful, I can run crysis in custom Ultra high on XP.
But for dolphin SVN on OGL, I was basically running at 2fps and this problem never occurred before in any other programs or games.
Well at least now I can really enjoy this emu :bouncy:
 

Agozer

16-bit Corpse | Moderator
How well your PC can can run the latest PC eye candy like Crysis has no correlation with how well your computer handles something like GameCube emulation.
 

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