A
audioEFEX
Guest
Sorry to make a new thread, but I thought I'd post this for all those (including myself) who've had trouble.
Megaman Fix
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Problem - After a certain point in the game, Megaman64 Hangs (screen goes black, and won't come back) at certain points. This is usually when entering or exiting a door. It doesn't always happen; mostly when moving from one "area" to the next (i.e., leaving the city and entering the marketplace, entering any of the dig areas). Cheats and saves (native or pj64) don't seem to affect these hangs, and they can be reliably reproduced.
Fix -
After resetting my PJ64 options (handy feature, btw - in the pj64 program folder->uninstall>) I did a good deal of adjusting, and the culprit is the CPU core (recompiler or interpreter). The hangs only appear when using recomplier (default) mode. There are no hangs in the interpreter mode, as far as I can tell (and I did a lot of just roaming around and entering different areas to see if it worked, and didn't hang once.
However, on many machines using the interpreter is unacceptably slow. (As a reference, I have 1.2Ghz/512mb RAM/64MB GeForce2 AGP card, and I was running at about 40fps, which is 1/3 too slow, and the sound was very choppy). If you can't run fulltime in interpreter mode, hit F5 to save your game often (at the very least every time you are about to enter a door). When you encounter a hang, change to interpreter mode, reset the game, and load up your last save. Get past the hang point, and save again (native, in game saves also work if a save point is convienient to the hang point; for instance, the exit from the city to the forrest). Change the core back to recomplier, reset again, and hit F7 to load your save.
This may seem overly complicated, but it only takes about 30 seconds (plus the time to recover since your last save, so save often!), but it's worth it to be able to play through the entire game.
Now if somebody could just slove the black-walls problem, the game would be almost perfect!
PS - Make sure you really play with your graphics settings, because some options (like force normal blending) that are usually defaults (or at least on my machine) causes graphical errors (like transparent objects). I'd post mine here, but as everyone has different video cards, it's better to experiement for yourself.
Megaman Fix
-----------
Problem - After a certain point in the game, Megaman64 Hangs (screen goes black, and won't come back) at certain points. This is usually when entering or exiting a door. It doesn't always happen; mostly when moving from one "area" to the next (i.e., leaving the city and entering the marketplace, entering any of the dig areas). Cheats and saves (native or pj64) don't seem to affect these hangs, and they can be reliably reproduced.
Fix -
After resetting my PJ64 options (handy feature, btw - in the pj64 program folder->uninstall>) I did a good deal of adjusting, and the culprit is the CPU core (recompiler or interpreter). The hangs only appear when using recomplier (default) mode. There are no hangs in the interpreter mode, as far as I can tell (and I did a lot of just roaming around and entering different areas to see if it worked, and didn't hang once.
However, on many machines using the interpreter is unacceptably slow. (As a reference, I have 1.2Ghz/512mb RAM/64MB GeForce2 AGP card, and I was running at about 40fps, which is 1/3 too slow, and the sound was very choppy). If you can't run fulltime in interpreter mode, hit F5 to save your game often (at the very least every time you are about to enter a door). When you encounter a hang, change to interpreter mode, reset the game, and load up your last save. Get past the hang point, and save again (native, in game saves also work if a save point is convienient to the hang point; for instance, the exit from the city to the forrest). Change the core back to recomplier, reset again, and hit F7 to load your save.
This may seem overly complicated, but it only takes about 30 seconds (plus the time to recover since your last save, so save often!), but it's worth it to be able to play through the entire game.
Now if somebody could just slove the black-walls problem, the game would be almost perfect!
PS - Make sure you really play with your graphics settings, because some options (like force normal blending) that are usually defaults (or at least on my machine) causes graphical errors (like transparent objects). I'd post mine here, but as everyone has different video cards, it's better to experiement for yourself.